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Aso

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Aso last won the day on April 15

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    Valcyn

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  1. until
    Reckoning May The Fourth Celebration May The 4th is once again upon us! In celebration, we will be holding an event that will start at 6AM ET on Sunday, May 1st 2022 and will run until 6 AM ET on Thursday, May 5th 2022. Additional in-game events will be posted on the community calendar: https://swgreckoning.com/calendar/ Event Details: Experience will be doubled for the duration of the event. You will receive a limited edition painting. (Claimed once per account, on first character to login.) You will receive a limited edition badge upon login. Reckoning Credits will begin dropping from all mobs within the world. May The Fourth Be With You!
  2. Reckoning May The Fourth Celebration May The 4th is once again upon us! In celebration, we will be holding an event that will start at 6AM ET on Sunday, May 1st 2022 and will run until 6 AM ET on Thursday, May 5th 2022. Additional in-game events will be posted on the community calendar: https://swgreckoning.com/calendar/ Event Details: Experience will be doubled for the duration of the event. You will receive a limited edition painting. (Claimed once per account, on first character to login.) You will receive a limited edition badge upon login. Reckoning Credits will begin dropping from all mobs within the world. May The Fourth Be With You!
  3. The test server is now up. The next patch is a ways away though because the AI changes coming in are a massive improvement, and changes are coming in everyday from SWGEmu. That said, if you want to check out the new changes with NPC behavior, its all on test now (as of the current merge). We're not in a testing phase at this point, so we're not taking bug reports at this time. This is mostly an AI preview. Once we get to a point where we're looking at a release candidate to live, we'll start active testing and taking bug reports. Patch Notes (Work in progress) Patch notes are a work in progress. We're still working on our custom changes/additions as well as constant fixes from the Emu.
  4. I want to preface this by saying that we try to stay away from politics or world events here. That being said, I can't stay silent when another Country decides to invade another free Democratic society in a blatant land grab, while purposely killing civilians because things aren't going their way. To our Ukraine bothers and sisters, everyone in the world is watching you and your leadership. I am at awe at your resolve and your Presidents resolve in fighting the invaders. To our Russian players, keep protesting the war against Ukraine. I know as an American, I can't begin to understand protesting in a Putin controlled Russia with the threat of imprisonment or being dissapeared. Just know that the world stands with you as much as it does the Ukrainians.
  5. Just an update on the patch. This thing is a beast, with constant updates being pushed. That said, its slow going keeping up with the Emu, but actively being worked on still. Hopefully will have more updates soon.
  6. We're working on getting Patch 9.5 ready for testing. I'm hoping to get the test server up with the latest changes soon. The biggest changes being an entire AI overhaul from SWGEmu, as well as adding additional Reckoning specific changes. Test notes will be posted once its up for testing. Hope to get as many people as possible involved in testing.
  7. Reckoning Seven Year Anniversary Celebration In celebration of Reckoning's Seven Year Anniversary, we will be holding an event this weekend, Friday, January 7th (6:00AM ET) until Tuesday, January 11th (6:00AM ET). We want to thank everyone in our wonderful community, both new and old for playing here and supporting us. It's your continued support and play here that has made this seven year milestone possible. Heres to seven years and many many more to come. Event Details: Experience will be doubled for the duration of the event. You will receive the Seven Year Anniversary event badge. You will receive two Seven Year Anniversary event painting. Reckoning Credits will begin dropping from all mobs within the world.
  8. Reckoning Holiday Celebration Happy Holidays! Reckoning will be holding an event to celebrate the holiday season. The event will run from Friday, December 24th @ 6AM ET until Tuesday, December 28th @ 6AM ET. Event Details: Experience will be doubled for the duration of the event. You will receive a holiday painting. You will receive a holiday event badge. Santa will be handing out gifts from his workshop on Dantooine (north side of Shadowrun (/wayp 2615 6255)) within the world.
  9. We're still testing and monitoring server stability with Patch 9.0. So far, this patch has been very stable with very little bugs or stability issues. The server will instead restart on Thursday, November 25th @ 6AM ET to accommodate Reckoning's Thanksgiving event. Normal Tuesday restarts will resume after the event.
  10. Reckoning Thanksgiving Weekend Celebration Happy Thanksgiving! Reckoning will be holding an event to celebrate the Thanksgiving holiday. The event will run from Thursday, November 25th @ 6AM ET until Tuesday, November 30th @ 6AM ET. Event Details: Experience will be doubled for the duration of the event. You will receive the Thanksgiving 2021 event badge. You will receive the I survived patch 9.0 badge. You will receive the Thanksgiving 2021 event painting. Reckoning Credits will begin dropping from all mobs within the world. Be on the lookout for events held throughout the weekend by staff. These will usually be posted on the community calendar ahead of time.
  11. In order to continue to monitor server stability and performance with Patch 9.0, the server will not restart this week. Our normal weekly restart will resume next week.
  12. Patch 9.0 has been deployed to the live server. As with any patch, please report any bugs you encounter using our support system. https://swgreckoning.com/support/ Patch notes can be found here:
  13. Patch 9.0 Bounties [Fixed] An issue where a player placed bounty reward would not always be rewarded. [Added] Task to monitor when a player placed bounty expires. It no longer requires a login or logout event to trigger. [Fixed] BH Group mission payout. Cities/Structure [Fixed] Ability to choose merchant tent colors. [Changed] Citizens required for city rank 4 has been reduced from 25 to 20. [Changed] Citizens required for city rank 5 has been reduced from 50 to 30. Combat [Fixed] Lightsaber block not blocking state application. [Fixed] Experience cap if default cap was higher than skill box cap. [Fixed] applyStates causing creatures to stand back up after being killed. [Fixed] Red combat log damage to not include food and Jedi armor mitigation. [Fixed] Food damage mitigation calculation. [Fixed] Armor mitigation combat spam values not accounting for multi pool attacks. [Fixed] Initial attack spam to be more precise. [Fixed] Fire DoT wound calculation to be closer to live. Crafting [Fixed] Ranged weapon component crafting appearance selection. [Fixed] Ranged weapon visible components to match ingredients. [Fixed] Customized crafted object stringId name inheritance. [Added] Ingredient Hopper to crafting stations. Droids/Pets [Added] Pets now receive the swimming state when swimming. [Fixed] Pets can no longer attack while swimming. [Fixed] Mount being stuck at slowed combat speed. [Fixed] Droids not responding to band commands. Force Ranking System [Fixed] Skill boxes not being revoked when being removed from the FRS. [Added] Additional FRS Ban Checks. Galactic Civil War [Added] Probot closes in towards the player it will scan. [Added] Probot takes off after the scan is completed. [Added] Lambda shuttle will land to perform a more thorough scan if Probot finds contraband. [Added] Lambda shuttle troop leader will approach player and start contraband scan session. [Added] Lambda shuttle now lands again in order to pickup the reinforcement troops when they are despawned. [Added] Lambda shuttle troops now walks close to the shuttle before despawning. The shuttle waits for every trooper to despawn before departing. [Added] Lambda reinforcement troops called in by Probot will attack Rebel covert and overt players directly when they land. [Added] Lambda reinforcement troops called in by Probot will attack any Jedi with crackdown TEF immediately. [Added] Lambda shuttle landing points for Corellia, Naboo, and Tatooine. [Added] Containment Team spawn points for Corellia, Naboo, and Tatooine. [Added] GCW Banners to non-stronghold cities. [Added] Contraband scan reinforcements will now also use containment team spawns. [Added] Bothan species Faction recruiter 10% discount. [Added] Enabled police officers and other troops to perform crackdown scans. [Added] Vader and Leia chance to visit GCW controlled cities (Coronet, Bela Vistal, Theed, Moenia , Bestine, and Anchorhead). [Added] Enabled contraband scans on Corellia, Naboo, and Tatooine. [Added] Enabled in the wild contraband scans. [Added] Enabled faction NPC's for contraband scans on Corellia, Naboo, and Tatooine. [Fixed] Issue where TEFs were not applying to Combat Medics. [Fixed] Delegating faction to a player that has negative faction. [Fixed] Amount shown in message when player tries to delegate a faction amount that would drop them below their minimum limit. [Fixed] Resigning from a faction as Combatant now has a 5 minute timer. [Fixed] Static POI HQ terminals giving out of range message. [Fixed] Issue receiving false out of range message when using GCW Base HQ terminals. [Added] Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flippable. [Added] All GCW Flippable POIs to count towards GCW planet scores. Groups [Fixed] Issue where loot permissions were revoked when a pet would leave a group or the group would disband. Vehicles [Added] Multiple-Passenger functionality for the AB-1 Speeder. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the AV-21 Speeder. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the Flash Speeder. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the Lava Skiff. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the Organa Speeder. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the USV-5 Speeder. (Driver + Four Passengers) [Added] Multiple-Passenger functionality for the X-31 Speeder. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the X-34 Speeder. (Driver + One Passenger) [Added] Multiple-Passenger functionality for the XP-38 Speeder. (Driver + One Passenger) **Special thanks to Halyn from EIF for providing the base code and .tre additions for multi passenger functionality for the flash speeder, as well as providing insight so we could add others.** Items [Fixed] Repair tools now have 5 uses and their own SUI window. [Fixed] Resource Crate resource sorting. [Fixed] Jedi robes examine stats accuracy. [Fixed] Volume and contents attributes to display on volume containers. Loot [Added] Polearm staff janta to Janta loot tables. [Removed] Ewok crossbow from loot. [Fixed] Death Watch Bloodguard missing liquids from loot. Misc [Added] Missing battlefield markers to various planets. [Changed] Players may now propose unity with equipped and unequipped rings. [Added] When proposing unity the asking player is forced to kneel if not already doing so. [Added] Unity rings are auto insured and will not decay. [Changed] Landing time in a Starport has been reduced from 15 seconds to 10 seconds. [Changed] The amount of time that a shuttle will remain landed in a Shuttleport has been increased from 180 seconds to 300 seconds. [Changed] The amount of time that a ship will remain landed in a Starport has been increased from 180 seconds to 300 seconds. Mission/Themepark/Quest [Fixed] Lair name on destroy missions. [Fixed] Nyms Themepark Jinkins and Kole no longer require drag and drop for quest items. [Fixed] Geo Cave respawns and quest. [Fixed] Pfilbee Jhorn Endor painting mission to require all targets to be killed. Mobs/NPC's [Updated] Various commoner and quest npcs to new and existing dressgroups. [Added] Framework for city patrolling mobiles and added patrol mobiles to multiple cities. [Fixed] creatureAreaPoison applying incorrect dot type. [Fixed] Nyax NPC not given or displaying RandomName. [Updated] Various thug and quest npcs to new dressgroup. [Added] Distance check for NPCs and Creatures healing their lairs. [Added] Missing Tatooine Big Game Hunt krayt spawns. [Fixed] Giant cavern spider recluse to use correct name string. Profession: Combat Medic [Fixed] Combat Medic apply disease and apply poison abilities to be called via their command. [Fixed] Apply poison and apply disease commands to automatically find delivery units in a players inventory. [Fixed] Ability to specify which attribute to apply poison/disease to with their given command. [Fixed] Damage done by combat medic DoTs applying towards equipped weapon XP. Profession: Dancer [Fixed] Dancer giving too much experience compared to Musician. Profession: Doctor [Fixed] defaultTime preventing heal enhance and heal wound queue delay from being under 6s when skill mods/food permits. Profession: Entertainer [Fixed] Some entertainer effects not triggering indoors. Profession: Jedi [Fixed] saber1hComboHit to properly split damage. [Fixed] Equipped weapon dots to no longer apply with Force powers. [Fixed] Some issues with the Force Intimidate Animation and timing. [Fixed] Force Absorb to be based off of damage instead of ability cost. [Fixed] Force Absorb to absorb force from Force Drain attacks. Profession: Squad Leader [Fixed] Squad Leader will now gain XP in extremely high or low terrain. [Fixed] Squad Leader will now gain XP even if group members are XP capped. [Fixed] Squad Leader XP now scales for each member and pet in the group. Server Improved server stability. Improved server performance.
  14. The server will come down on 11/07/2021 @ 1:00 PM ET to deploy Patch 9.0 to the live server. Expected downtime is estimated at about an hour or two. We will also be applying server OS updates during the downtime. The test server is up with the changes that will be implemented, so we encourage all members to login to test to ensure that everything is working as intended. Patch Notes:
  15. After talking more with our host, I will be restarting the server at 9:10 PM tonight to hopefully resolve our network issues.
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