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Everything posted by shadowfox

  1. Make sure you update your launcher daily folks. We are working in the background constantly to get things rolling out. Most of the changes are simple quality of life changes, fixes and updates to existing systems. As SWGEmu updates we usually do as well. Please be patient. We may not dump a ton of stuff in your lap at one time, but we do care enough to make sure whatever rolls out, is either the best it can be, and/or something new and exiting as well. That said, Happy April Fool's Day everyone. No jokes in this announcement. Make sure to constantly check our patch notes.
  2. Hotfix 7.0.2 Force Ranking System [Changed] Bounty Hunters that have a FRS Jedi's mission will now grant the Jedi FRS experience upon the Bounty Hunter's death. Server [Fixed] Stability Issue. [Fixed] FRS Manager loading the wrong values.
  3. Hotfix 6.0.2 Bounty Hunter [Fixed] An issue with Bounty Hunters being aggressive and attackable before attacking their target. Force Ranking System [Fixed] An issue where FRS experience was not being properly rewarded or deducted. GCW [Disabled] Field faction change popup upon attacking a player. This should not have been popping up with our TEF system. Misc [Fixed] An issue where double experience was applying to Jedi experience loss. [Fixed] Fixed more stability issues.
  4. Due to player abuse of the system, all past multiple account requests are being reviewed. Until that review is done, all new multiple account requests are being denied until after January. If you have a multiple account situation, and you have not submitted a multiple account request, all secondary accounts tied to your main account are going to be banned. There will be no repeal. We gave ample warning to everyone, sent out emails, updated in discord, and even did a ban wave notice and bans. We take account sharing and fraudulent multiple accounts seriously. We already allow 2 characters online, and 8 characters per account on the server. Abuse of multiple accounts is just silly. It is important everyone understands, you have to POSSESS a legal, physical, copy of the game, PER ACCOUNT, to play on any AGPL compliant server. It is a LEGAL requirement for us to have you possess them. If you are not doing so, you are risking a ban here or on any AGPL compliant server or SWGEmu Powered, related service, as SWGEmu requires AGPL compliant servers to fall under that umbrella. We gladly do , as we are an SWGEmu AGPL compliant server. After January, ALL multiple account requests will require proof of your CDs, per account, and a player, per account. This may include proof of your residence, and IDs. We apologize if this is inconvenient to you or your household. If you have any direct questions regarding this or any other account issue, you may contact EQSanctum directly through this forum, in Teamspeak, on Discord or in game. Happy Holidays everyone.
  5. If you have put in a suggestion ticket at any time under the new support system, they have all been updated on the suggestion sticky. Please read the sticky in the future to be aware of currently suggested items. Thank you to everyone for your suggestions. Keep them coming! We will be reviewing and updating the current and past suggestions very soon to have an updated development direction in that department very soon.
  6. Thank you for your timely responses and in game discussions. Banwave complete. Have fun everyone! May the force be with you.
  7. Ladies And Gentleman. A ban-wave is forthcoming. You have approximately 1 week to get your multi-account request form in. If you are cheating the system, I've found you. Come forward to me in tells and I will deal with it a little nicer. Second or Third and yes even fourth accounts will be banned, strip and played with like sock puppets. Main accounts will get a 30 day final warning ban. This means the next infraction will be permanent. So, again, this is your last chance. We are taking this very seriously.
  8. *overheard in a cantina* so, have you talked to that guy in Jabba's throne room? over to the side, funky armor.... goes by the name of Bobba Fett... he was talking about some sort of stronghold on Endor... thinking we should check it out... are you up for it? . we'll be organizing a DWB run on Saturday June 30th - time to be determined we'll have a Ranger out there to set up a base camp nearby but we'll need doctors and entertainers for buffing - c'mon out and get some Black Sun loot, maybe some BH armor pieces, maybe some jetpack parts... all the cool kids will be there! . post in this thread if you're interested
  9. So in the forum conversion apparently some signatures have been broken. I have been noticing this and letting people know about the overall "height" of their forums signatures. So please change your forum sig if it goes over 200px. If not, I will.
  10. If you have multiple accounts on the server, please resubmit your multiple account request here: https://swgreckoning.com/multiaccount/ The server as a whole will be required to resubmit a new multiple account request for all multiple account users by july 1st, 2018. Remember the section 1, 1.1 rule: 1.1 On Reckoning, you can only have one account per person. Each account allows 2 characters to be logged in at the same time. We will be strictly enforcing this.. Exceptions are made for households where multiple people play (such as families, roommates, etc.). Please use the multiple account request page to notify us of additional accounts on the same IP. If found to be in violation, the secondary account will be disabled. Further violations will result in more severe action. The one account rule is in place to ensure fair game play for everyone. Any violations of this will be upheld. All accounts without a request will be investigated, and disabled after July 1st, 2018. All multiple account users will be investigated and verified. If a second account is found to simply be a farming account, just a buff account, just a resource account, or just a lot account it will be disabled and the user denied any chance of EVER having a multiple account again. For those that are thinking of popping in and trying to loophole the system, please remember, we can see account associations up to the folder, MAC and machine ID. We know if you have a multiple account, or have account shared. Just don't try to cheat the system. We will win that game. IMPORTANT!! When doing your multiple account re-submission, use the template! Copy paste the template in it's entirety and fill out the information with them. Failure to do so will deny your submission until you edit it properly. While it's denied. We will NOT recognize your second account and may DISABLE IT
  11. until

    The time is under the title in this thread. Also the time shown there is whatever your time zone is. So if you have not set your time zone in your profile, you might want to.
  12. until
    Voip and text community meeting streamed over twitch.
  13. Vendors Currently there is a known exploit within the game that allows someone to place a vendor inside a private building. Starting April 1st, 2018 any vendor within a private building that is listed on the bazaar will result in a warning. This will be considered a "minor offense" as listed here:https://swgreckoning.com/showthread.php?3-Website-And-Game-Rules-Policies-Consequences. This warning can be, simply turning your building public, buying everything of your vendor and deleting the vendor, deleting the vendor with everything on it, a character freeze for 24 hours, or whatever else the staff at that time deem as appropriate. Please be aware this is an exploit. It will be fixed. It will be watched until it is fixed. This post is your chance to set your vendors up as intended, in a public building, usable by any player. Mission Terminals Starting March 1st, placing any mission terminal on top of a guild hall, outside of the intended scope of placement with, or, on top of a private building, will be a "major offense" as listed here https://swgreckoning.com/showthread.php?3-Website-And-Game-Rules-Policies-Consequences. This is considered an exploit and not as intended for game play. You have until March 1st, to remove any mission terminals from anywhere other than normal placement. Staff Interaction And Abuse Starting immediately, any player that verbally abuses a staff member for any reason, will be warned 1 time, frozen for 24 hours and a ban consideration put in effect. This will be considered a "severe offense" as listed here:https://swgreckoning.com/showthread.php?3-Website-And-Game-Rules-Policies-Consequences. All of these changes are being added to the rules and policies of the server. Staff interaction and abuse by default apply to all channels of communication on all official server channels and media outlets
  14. [h=2]Patch Notes 12/29/2016, Hotfix 5.4.1[/h]Hotfix 5.4.1 Combat [Fixed] An issue with the Force Run, Intimidate, Stun, and Feign Death damage divisor removal.
  15. [h=2]Patch Notes 12/20/2016, Patch 5.4[/h]Patch 5.4 Force Ranking System [Added] All missing FRS modifiers for powers, enhancer, and healer. All modifiers should now be implemented [Changed] Force Power Max now uses the correct modifiers to calculate max force power for each FRS rank [Changed] Force Rank Experience will no longer be divided among group members, members will receive the full experience if they participate in the kill. [Adjusted] FRS Kill Log further enhanced [Changed] Force Ranking System's Maintenance has been halved: [Changed] Force Rank Experience Gain and Loss: Profession: Jedi [Changed] Jedi Enhancer skills (besides Force Run) are now toggleable [Changed] Force Regeneration to be closer to 14.1 [Changed] Adjusted several non-Jedi skills that cannot be used when a lightsaber is equipped [Fixed] Force Intimidate is now working as intended [Adjusted] Several Force Power damage ranges and state modifiers to be more accurate of 14.1 emulation [Fixed] Issues with Force Choke's strength [Added] Posture impact on Force Choke's strength Profession: Carbineer [Fixed] Issues with Carbineer damage modifiers Profession: Squad Leader [Changed] Squad Leader buff area changed to 192m (You must be within 192m of the group members in order to benefit from Squad Leader buffs.) Note this down from 256m Profession: Politician [Changed] Increased politician experience to 500 per citizen vote Spawns [Added] Updated static spawns of several high-end mobs to be more accurate emulation of 14.1 Galactic Civil War [Changed] The maximum number of bases per planet has been lowered from 35 to 25 [Changed] Edited turret damage values to be more accurate of 14.1 emulation [Edited] Several spawns on PvP and PvE bases Vendors [Adjusted] Increased bazaar item listing time to 30 days. [Adjusted] Increased player vendor listing time to 60 days. [Adjusted] Increased bazaar max item listing to 50 items. [Adjusted] Increased max bazaar item price to 100000. [Adjusted] Increased max items per page to 200 items. Vehicles Players can now have up to 8 vehicles in their datapad. Loot [increased] Named color crystal drop chance to be on par with normal color crystals Server/Misc [Fixed] A few possible stability issues [Changed] The server will now restart every other day at 4AM EST. This will be increased once we assess possible stability and memory leak issues that may result. We're aiming for one restart a week.
  16. [h=2]Patch Notes 11/28/2016, Patch 5.3[/h]Patch 5.3 Force Ranking System [Fixed] An issue where force cost reduction was not properly calculating with the dark frs modifier while using Force Armor I, Force Armor II, Force Shield I, & Force Shield II. [Fixed] An issue where damaging force powers damage was not calculating properly based on the light and dark modifiers. [Added] FRS power modifier to force choke ticks. [Fixed] An issue where FRS force pool increase was not calculating when equipping or unequipping a robe. [Added] All FRS kills are now logged to aid staff members in tracking fight clubbing. Loot [Disabled] Useless, non functional SEAs from dropping. (If I missed some, please let me know!) Server/Misc [Fixed] An issue with the base SWGEmu code that did not allow badge IDs above 159.
  17. [h=2]Patch Notes 6/15/2016, Patch 5.2[/h]Patch 5.2 Items [Fixed] The Domestic Arts drink Jaar now functions properly. [Fixed] Vehicles not disabling when reaching 0 health. [Fixed] Vehicles from using secondary defenses. Weapons [Fixed] Light lightning canon animations. Droids/Pets [Fixed] Droid effects module stopping after one effect. [Fixed] Droids with low power still granting their installed crafting benefits to the owner. Misc/Server [Fixed] Stability Issues x 8.
  18. [h=2]Patch Notes 5/25/2016, Hotfix 5.1.1[/h]Hotfix 5.1.1 Jedi Unlock System [Fixed] Another small issue with Jedi trainer assignment. Pets/Droids [Fixed] An issue causing socket clusters not to apply during crafting.
  19. [h=2]Patch Notes 5/23/2016, Patch 5.1[/h]Patch 5.1 Force Ranking System [Added] Players will now be pushed back if they try to enter an enclave that they are not a member of. [Fixed] An issue causing FRS voting terminals not to display their radial options. [Changed] FRS voting terminals are now spawned into the world via .tre snapshot file. [Fixed] FRS force bonus not being properly calculated when a player gains or loses a rank. [Added] A check on login that will ensure FRS force bonus is properly calculated for the player. Buffs [Fixed] Dot absorption modifier now functions properly. GCW/Faction [Fixed] A missing bountyLock check that was allowing heals when it shouldn't of.
  20. [h=2]Patch Notes 5/22/2016, Hotfix 5.0.3[/h]Hotfix 5.0.3 Combat [Fixed] Auto attack queue messages Buffs [Fixed] Dot absorption modifier now functions properly. Pet/Droids [Fixed?] Droids sometimes losing their modules. Items [Fixed] Crafted filling stats for Chef's dustcrepe food. GCW/Faction [Fixed] Overt or TEFd pets being healable by opposing Overt or TEFd players.
  21. [h=2]Patch Notes 5/17/2016, Hotfix 5.0.2[/h]Hotfix 5.0.2 Profession: Jedi [Fixed] Channel Force buff is now hard capped at 3 minutes. Each time its reapplied, it will renew for 3 minutes instead of adding to the remaining time of the previous use. Cities [Changed] The cloning box will now clearly display if the cloner is in a city that is aligned with the opposing faction. Items [Fixed]An error with the ATAT, ATST, and Bantha event perks that caused them not to generate from their deed. Quests [Fixed] An issue where the Knight Trial counter would not properly update when killing a trial creature. Misc/Server [Fixed] Issues with Galaxy chat having a space in its name. It's been renamed to General. All players will need to rejoin the General channel. [Fixed] A possible stability issue.
  22. [h=2]Patch Notes 5/15/2016, Hotfix 5.0.1[/h]Hotfix 5.0.1 Profession: Jedi [Added] Adjusted channel force tick time. [Fixed] FRS experience not being reward to Jedi. [Fixed] Jedi visibility gain from humanoids. [Fixed] Equipping robes in front of humanoids or players will now grant visibility again.
  23. [h=2]Patch Notes 5/13/2016, Patch 5.0[/h]Patch 5.0 Profession: Bio Engineer [Fixed] DNA sampling failure/aggro should now properly remove Mask Scent & Camo. Profession: Brawler [Fixed] Intimidate no longer stacks with itself. Profession: Commando [Fixed] FireHeavyWeapon animation. Profession: Creature Handler [Added] The Creature Taming Bonus skill mod. [Changed] Pet training success formula to be more forgiving to lower skilled creature handlers. Profession: Dancer/Musician [Fixed] Experience gain values in the tre files. (Thanks ShadowFox!) Profession: Entertainer [Fixed] BandFlourish will now correctly assign xp to only the initiator. Profession: Jedi [Changed] Adjusted all damaging force powers for players to help with balance. [Fixed] Saberslash 1/2 animation. [Fixed] Force Intimidate now properly works on creatures/mobs. [Fixed] Force Intimidate2 splash damage functionality. [Added] Force intimidate1/2 chain animation. [Fixed] Force regen after being healed from incap. [Fixed] SaberSlash1/2 bleeds. [Fixed] Saber combo hits pool multipliers. [Fixed] Saber 1h Combo attacks now randomly splits it's damage multiplier between it's pools. [Fixed] Regain Consciousness messages and debuffs. [Changed] Jedi lightsaber attack-specials no longer cost HAM. [Fixed] Jedi trainer generation when becoming a Padawan. [Fixed] Corrected force sensitive xp conversion. [Fixed] Dervish2 and Phantom attacks now use the default melee weapon range. The cone of the attacks extends to 24m. Profession: Marksman [Fixed] PointBlankArea1 to be a more accurate emulation of 14.1. Profession: Medic [Added] 60 second grogginess (-100 HAM) debuff to revive. [Fixed] Quick Heal to be a more accurate emulation of 14.1. Profession: Ranger [Fixed] Improper double-message with Ranger conceal check. [Added] Missing flytext messages for 2 Ranger traps. Profession: Smuggler [Added] Feign Death Skill and required checks. [Fixed] Slicing armor with negative encumbrance will no longer increase the value. [Fixed] Slicing xp values to be a more accurate emulation of 14.1. Profession: Squadleader [Fixed] SL Buffs now properly factor TEF when checking if a player is eligible to receive the buff. Combat [Fixed] Combat state not clearing on player death. [Fixed] Spill over damage being added to flytext. [Fixed] Attack command queueing incorrectly. [Fixed] Dots sometimes not ticking when they should. [Fixed] AOE's now animate only towards the intended target. [Fixed] Animation CRCs for all melee abilities to correctly use PCD/KD animations. [Fixed] State only attacks not playing their animations [Fixed] Weapon fire dots will now tick wounds at 1/5th the rate of the HAM damage. [Fixed] Players can no longer attack mobs behind locked doors. [Fixed] Attack animation not firing when target is incapaciated or dead. [Fixed] Incapaciation animation and timer is now correctly synced with the client. [Fixed] Combat dives/evasive rolls no longer snap the player back into position. [Changed] Some commands to be properly delayed by Warcry. [Fixed] The main defender will now always be at the front of the list. Players [Fixed] Cloning invisible bug. [Added] Decay report when a player clones. [Added] New character starting email. [Fixed] Teleporting into a cell will now pre-load the terrain around it. [Fixed] Moving a pet deed out of inventory mid sample no longer prevents additional sample attempts. [Fixed] Players will no longer be invulnerable when logging in while still LD. [Fixed] A player's action queue is now cleared when they are set LD. [Fixed] Players will no longer auto attack while LD. [Fixed] Logout now correctly removes a players character from the world. [Fixed] CTD while cloning holding a mission with an NULL waypoint [Added] 6 month expiration to player mail. [Fixed] Some issues with the gallop command. [Fixed] Deleted players mail not being deleted from the database. [Fixed] Deleted players waypoints not being deleted from the database. [Fixed] Hair object in inventory after image design session. [Added] Redesigned name generator for players. Creatures & NPCs [Fixed] Attack-templates for PVE Force using npcs. [Added] Quest symbol above some quest givers heads if they have a quest for you. [Changed] Adjusted one of the rifles used by Dark Troopers. [Added] Much larger variation in default attack animations. [Removed] The Brawler attack intimidate from all NPC templates . [Added] Animation CRCs for creature special attacks. [Fixed] Creatures not playing their attack animations. [Fixed] No more zombie creatures when incap/killing with indirect damage. [Fixed] AI Creatures no longer instantly stand after posture changes. [Fixed] NPCs sometimes attacking their own faction's turrets. [Changed] Reduced exceptional/legendary loot chances for higher level mobs. [Added] Naboo rescue heralds and kidnapped nobles. [Fixed] AI should no longer aggro players through locked doors. [Added] LUA template for Blastromech spawn and locations. [Changed] Various NPC mob loot tables to be a more accurate emulation of 14.1. [Added] Black Sun mobs on Rori for eventual implementation of Secrets of the Syren quest. [Fixed] Some missing spawns across the galaxy. [Changed] Some NPC mob weapon groups/templates to be a more accurate emulation of 14.1. [Fixed] Incorrect stat on Greater Sludge Panther. [Added] Redesigned name generator for NPCs. Droids & Pets [Fixed] A few incorrect system messages for DROID healing. [Fixed] Droid ranged attack animations. [Fixed] Droid pets now animate attacks and shoot lasers. [Fixed] Bug preventing pets from attacking indoors [fixed] Pets being able to attack through locked doors. [Fixed] Survey Droid mail format. [Fixed] Droids will no longer grant skill mods(ie:crafting/medical) when out of range, dead, or incapacitated. Weapons [Fixed] Weapon range modifiers on looted weapons are no longer modified by mob level, exceptional, legendary, or yellow modifiers. [Fixed] Heavy Weapon consumable animations now play properly. [Fixed] Grenade animations for last grenade in stack. [Removed] A bugged barrel appearance from laser carbines. [Fixed] Added missing customization templates to 4th gen 2h lightsaber. Items [Fixed] Ballot Box Terminal to use the correct crafting tool & station. [Changed] A target is no longer required for the divorce option to show on a ring. [Fixed] Imperial psg effectiveness maximums. [Fixed] Single stack looted components should no longer display a number when dropped. [Fixed] Use counts sticking on various game objects. [Added] Self powered harvester veteran reward. [Fixed] Vehicle Damage. [Fixed] Missing stats & effects on Chef food dustcrepe. [Fixed] Radiation sensor not functioning after a restart. [Added] Multiple new event perks. [Fixed] Survey tool ranges to be a more accurate emulation of 14.1. [Fixed] Items no longer have yellow text when removed from pre-existing crates. [Fixed] Powerups now have yellow text when crafted or removed from a crate, the crate text is still white. [Added] Redesigned name generator for resources. Crafting [Fixed] Components remaining in inventory after adding to Manf Slot. [Fixed] Using uncrated crafting tools as schematic slot ingredients. [Fixed] Crafting components not visually appearing in crafting slots. [Fixed] Crafting tools in backpacks will now output the final product to inventory automatically [Fixed] Completion of crafting an item no longer transfers the item to the crafter's inventory if the crafting tool is not in the crafter's inventory. [Fixed] Error in crafting experimentation calculations. Resources [Fixed] Resource throttle. Player Structures & Cities [Fixed] Static city garages to give a proximity message when a rider approaches. [Fixed] Not being able to transfer a structure containing vendors [Fixed] Positioning of all (hopefully) player structure signs. [Fixed] Dynamic spawns now cause the ground around them to be yellow in the place structure view. [Fixed] A full house will no longer prevent players from storing items in droids. PvP, Faction & GCW [Added] /showPvPStats command. [Changed] /showPvPRating command has been disabled. It has been replaced with /showPvPStats. [Added] PvP kill count tracking for all players. Kill count information can be checked by using /showPvPStats. [Changed] PvP rating calculation has been rewritten. [Added] PvP achievement badges (50 kills, 75 kills, 100 kills, 250 kills, 500 kills, 750 kills, 1000 kills, 1500 kills, 2000 kills, 2500 kills, 3000 kills, 4000 kills & 5000+ kills). [Added] Factional TEF active areas to all PvE GCW bases. [Changed] PvP base defenses can now only be attacked by players flagged as Overt. TEF or City TEF is no longer factored in. [Changed] PvP base defenses will now only attack players flagged as Overt. TEF or City TEF is no longer factored in. [Fixed] When shutting down a base destruction sequence, a player must now stay with the hq terminal for the entire minute. [Fixed] Players of the appropriate faction rank can now view the structure status of a faction base. [Fixed] PvE bases can no longer have any defenses donated or removed. [Added] A single defense can now be donated during a PvP base's vulnerability period. [Fixed] /gcwstatus now directs players to visit a recruiter or newsnet terminal to check the status. [Fixed] Newsnet terminal headlines will display when the sides are tied. [Added] Recruiter conversation option for checking planetary control scores. [Fixed] Numerous issues with GCW bases. [Fixed] GCW bases now a more accurate emulation of 14.1 Groups [Added] Group members now display their directional arrow and planet when out of range. [Fixed] PvpStatus is now updated to nearby group members when a member joins, leaves, or the group disbands. [Fixed] Permissions problem with items looted in Lottery or Random loot group loot options. Vendors [Removed] Invalid vendor bark phrase. [Fixed] Vendor ad-barking. [Fixed] Vendor status will no longer state that the vendor is operating normally when it is out of maintenance or empty. [Fixed] Deleted auction items not always getting destroyed from the database. Chat [Changed] Auction Chat and Galaxy Chat(General) will now be joined at character creation. Existing players will need to rejoin these channels. [Added] Custom chat channels. [Fixed] Spatial chat types now check for required skills. Themeparks [Fixed] DWB loot containers will no longer spawn SBD's unless the container has been refilled and will despawn after an hour if not killed. [Fixed] DWB ingredient loot colors. [Added] Updated Jabbas Palace mobs with patrols & animations. Missions [Fixed] Bug with escort target convo on some missions. [Fixed] Mission description and waypoint titles. [Fixed] BH missions can no longer be sliced. [Fixed] Declared faction destroy mission targets not having the proper faction set. Quests [Fixed] Valarian's theme park quest reward Mystical Orb to be a more accurate emulation of 14.1. [Added] Stimpack A schematic quest reward functionality. [Fixed] Final quest turn-in for The Warren to grant proper faction point reward. [Fixed] Hero of Tat ranch intercom bug. [Fixed] Hero of Tat issue that would not let multiple people complete it at the same time. [Fixed] Lifeday not being repeatable every year. [Added] Bestine Melios Purl quests. [Added] Pooja Naberrie questline (Deja Peak, Naboo). [Added] Kima Nazith questline (Deja Peak, Naboo). Misc/Server [Fixed] Stability issues. [Fixed] Several coverity defects. [Fixed] Some memory leaks. [Fixed] Race Condition. [Changed] Code refactoring.
  24. [h=2]Patch Notes 4/15/2016, Patch 4.7[/h]Patch 4.7 Profession: Jedi [Fixed] An issue where Jedi Initiate was not granting the proper certifications. GCW/Faction [Fixed?] An issue where turrets would sometimes not attack. Misc: Missions [Fixed] Several possible mission related crash to desktop causes. [Fixed] Bounty mission investigation experience reward is now 2% of the credit reward. (Up from 1%) [Fixed] NPC bounty mission success or failure is now based on who gets the loot, instead of the killing blow. Misc/Server [Fixed] Several possible server stability issues.
  25. [h=2]Patch Notes 3/10/2016, Patch 4.6[/h]Patch 4.6 Profession: Jedi [Changed] Jedi will now be required to spend at least 24 skill points in Force Sensitive Skills before advancing to Padawan. [Added] Forced respec system to ensure existing Jedi are in compliance with the 24 skill point requirement above. More information can be found at: http://swgreckoning.com/showthread.php?1253-Force-Sensitive-Skill-Requirement-Breakdown [Added] Force Sensitive skill modifiers. [Changed] Requirements for the Jedi Knight Trials / FRS System. You are now required to have 206 skill points invested and at least two tier 4 boxes in Jedi skills. [Changed] Lowered the base FRS experience loss to be more in line with Live. [Changed] Simplified experience loss calculation for non FRS Jedi. (skill points spent * 1000) [Fixed] An issue with the Jedi unlock system that would sometimes stop the progression of a player through the quest line. Profession: Bounty Hunter The Spray Shot skill can now only be used with a carbine. http://www.swgemu.com/bugs/view.php?id=6906'>http://www.swgemu.com/bugs/view.php?id=6906 Profession: Pistoleer The Fast Blast skill can now only be used with a pistol. http://www.swgemu.com/bugs/view.php?id=6906 Armor [Removed] Lightsaber resist from Tantel Armor. Misc/Server [Fixed] Stability issues.

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