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shadowfox

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Everything posted by shadowfox

  1. Due to player abuse of the system, all past multiple account requests are being reviewed. Until that review is done, all new multiple account requests are being denied until after January. If you have a multiple account situation, and you have not submitted a multiple account request, all secondary accounts tied to your main account are going to be banned. There will be no repeal. We gave ample warning to everyone, sent out emails, updated in discord, and even did a ban wave notice and bans. We take account sharing and fraudulent multiple accounts seriously. We already allow 2 characters online, and 8 characters per account on the server. Abuse of multiple accounts is just silly. It is important everyone understands, you have to POSSESS a legal, physical, copy of the game, PER ACCOUNT, to play on any AGPL compliant server. It is a LEGAL requirement for us to have you possess them. If you are not doing so, you are risking a ban here or on any AGPL compliant server or SWGEmu Powered, related service, as SWGEmu requires AGPL compliant servers to fall under that umbrella. We gladly do , as we are an SWGEmu AGPL compliant server. After January, ALL multiple account requests will require proof of your CDs, per account, and a player, per account. This may include proof of your residence, and IDs. We apologize if this is inconvenient to you or your household. If you have any direct questions regarding this or any other account issue, you may contact EQSanctum directly through this forum, in Teamspeak, on Discord or in game. Happy Holidays everyone.
  2. If you have put in a suggestion ticket at any time under the new support system, they have all been updated on the suggestion sticky. Please read the sticky in the future to be aware of currently suggested items. Thank you to everyone for your suggestions. Keep them coming! We will be reviewing and updating the current and past suggestions very soon to have an updated development direction in that department very soon.
  3. shadowfox

    Upcoming banwave

    Thank you for your timely responses and in game discussions. Banwave complete. Have fun everyone! May the force be with you.
  4. shadowfox

    Upcoming banwave

    Ladies And Gentleman. A ban-wave is forthcoming. You have approximately 1 week to get your multi-account request form in. If you are cheating the system, I've found you. Come forward to me in tells and I will deal with it a little nicer. Second or Third and yes even fourth accounts will be banned, strip and played with like sock puppets. Main accounts will get a 30 day final warning ban. This means the next infraction will be permanent. So, again, this is your last chance. We are taking this very seriously.
  5. shadowfox

    Death Watch Bunker Event

    *overheard in a cantina* so, have you talked to that guy in Jabba's throne room? over to the side, funky armor.... goes by the name of Bobba Fett... he was talking about some sort of stronghold on Endor... thinking we should check it out... are you up for it? . we'll be organizing a DWB run on Saturday June 30th - time to be determined we'll have a Ranger out there to set up a base camp nearby but we'll need doctors and entertainers for buffing - c'mon out and get some Black Sun loot, maybe some BH armor pieces, maybe some jetpack parts... all the cool kids will be there! . post in this thread if you're interested
  6. shadowfox

    More silly stuff....Signatures

    So in the forum conversion apparently some signatures have been broken. I have been noticing this and letting people know about the overall "height" of their forums signatures. So please change your forum sig if it goes over 200px. If not, I will.
  7. shadowfox

    Multiple account resubmission

    If you have multiple accounts on the server, please resubmit your multiple account request here: https://swgreckoning.com/multiaccount/ The server as a whole will be required to resubmit a new multiple account request for all multiple account users by july 1st, 2018. Remember the section 1, 1.1 rule: 1.1 On Reckoning, you can only have one account per person. Each account allows 2 characters to be logged in at the same time. We will be strictly enforcing this.. Exceptions are made for households where multiple people play (such as families, roommates, etc.). Please use the multiple account request page to notify us of additional accounts on the same IP. If found to be in violation, the secondary account will be disabled. Further violations will result in more severe action. The one account rule is in place to ensure fair game play for everyone. Any violations of this will be upheld. All accounts without a request will be investigated, and disabled after July 1st, 2018. All multiple account users will be investigated and verified. If a second account is found to simply be a farming account, just a buff account, just a resource account, or just a lot account it will be disabled and the user denied any chance of EVER having a multiple account again. For those that are thinking of popping in and trying to loophole the system, please remember, we can see account associations up to the folder, MAC and machine ID. We know if you have a multiple account, or have account shared. Just don't try to cheat the system. We will win that game. IMPORTANT!! When doing your multiple account re-submission, use the template! Copy paste the template in it's entirety and fill out the information with them. Failure to do so will deny your submission until you edit it properly. While it's denied. We will NOT recognize your second account and may DISABLE IT
  8. shadowfox

    Community meeting

    until
    Voip and text community meeting streamed over twitch.
  9. shadowfox

    Community meeting

    until

    The time is under the title in this thread. Also the time shown there is whatever your time zone is. So if you have not set your time zone in your profile, you might want to.
  10. Vendors Currently there is a known exploit within the game that allows someone to place a vendor inside a private building. Starting April 1st, 2018 any vendor within a private building that is listed on the bazaar will result in a warning. This will be considered a "minor offense" as listed here:https://swgreckoning.com/showthread.php?3-Website-And-Game-Rules-Policies-Consequences. This warning can be, simply turning your building public, buying everything of your vendor and deleting the vendor, deleting the vendor with everything on it, a character freeze for 24 hours, or whatever else the staff at that time deem as appropriate. Please be aware this is an exploit. It will be fixed. It will be watched until it is fixed. This post is your chance to set your vendors up as intended, in a public building, usable by any player. Mission Terminals Starting March 1st, placing any mission terminal on top of a guild hall, outside of the intended scope of placement with, or, on top of a private building, will be a "major offense" as listed here https://swgreckoning.com/showthread.php?3-Website-And-Game-Rules-Policies-Consequences. This is considered an exploit and not as intended for game play. You have until March 1st, to remove any mission terminals from anywhere other than normal placement. Staff Interaction And Abuse Starting immediately, any player that verbally abuses a staff member for any reason, will be warned 1 time, frozen for 24 hours and a ban consideration put in effect. This will be considered a "severe offense" as listed here:https://swgreckoning.com/showthread.php?3-Website-And-Game-Rules-Policies-Consequences. All of these changes are being added to the rules and policies of the server. Staff interaction and abuse by default apply to all channels of communication on all official server channels and media outlets
  11. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 12/29/2016, Hotfix 5.4.1[/h]Hotfix 5.4.1 Combat [Fixed] An issue with the Force Run, Intimidate, Stun, and Feign Death damage divisor removal.
  12. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 2/10/2016, Patch 4.5[/h]Patch 4.5 Profession: Jedi [Changed] Force Cost cap for total heal self changed to 760. [Changed] Small increase in force cost divisor for Total Heal Self and Total Heal Other. [Changed] Small increase to saber block chance. [Changed] Profession no longer factors into saber block chance. Profession: Architect [Added] The following schematics are now granted at Master Architect: Diner Bar, Diner Booth, Diner Counter Center, Diner Counter Corner, Diner Counter Corner Style 2, Diner Stool, & Diner table. Profession: Artisan [Added] Barc speeder schematic is now granted at Master Artisan. Profession: Politician [Added] Industrial Society & Scientific Society specialization choices now granted at Master Politician. Bounties [Fixed] An issue with light side Jedi not gaining FRS experience from Bounty Hunters who have their mission. [Fixed] An issue with Visibility Manager not calculating the proper reward for light side Jedi. Crafting [Added] The creator of an item can now rename the crafted item. Players [Changed] More starter areas can now be chosen after character creation. [Added] Basic /Assist command functionality. [Changed] Harvest corpse range increased to the same range as loot corpse. NPC's [Changed] Decreased force power damage of creature attacks by 15%. Items [Added] NGE Diner furniture. [Changed] Lowered base decay rate of speederbike swoops. [Chanded] Raised decay rate of all NGE vehicles to match swoops. [Changed] Increased the base experimentation of all NGE vehicles to match swoops. Cities [Added] Two new city specializations: http://www.swgemu.com/archive/scrapbookv51/data/20070130001253/ Structures [Changed] The NGE Diner now only takes 3 lots instead of 4. [Changed] The owner of a structure can now withdraw from its maintenance pool. Misc/Server [Fixed] Possible exploit with PvP rating gain. [Fixed] A few stability issues. [Changed] Code cleanup and refactoring.
  13. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 12/20/2016, Patch 5.4[/h]Patch 5.4 Force Ranking System [Added] All missing FRS modifiers for powers, enhancer, and healer. All modifiers should now be implemented [Changed] Force Power Max now uses the correct modifiers to calculate max force power for each FRS rank [Changed] Force Rank Experience will no longer be divided among group members, members will receive the full experience if they participate in the kill. [Adjusted] FRS Kill Log further enhanced [Changed] Force Ranking System's Maintenance has been halved: [Changed] Force Rank Experience Gain and Loss: Profession: Jedi [Changed] Jedi Enhancer skills (besides Force Run) are now toggleable [Changed] Force Regeneration to be closer to 14.1 [Changed] Adjusted several non-Jedi skills that cannot be used when a lightsaber is equipped [Fixed] Force Intimidate is now working as intended [Adjusted] Several Force Power damage ranges and state modifiers to be more accurate of 14.1 emulation [Fixed] Issues with Force Choke's strength [Added] Posture impact on Force Choke's strength Profession: Carbineer [Fixed] Issues with Carbineer damage modifiers Profession: Squad Leader [Changed] Squad Leader buff area changed to 192m (You must be within 192m of the group members in order to benefit from Squad Leader buffs.) Note this down from 256m Profession: Politician [Changed] Increased politician experience to 500 per citizen vote Spawns [Added] Updated static spawns of several high-end mobs to be more accurate emulation of 14.1 Galactic Civil War [Changed] The maximum number of bases per planet has been lowered from 35 to 25 [Changed] Edited turret damage values to be more accurate of 14.1 emulation [Edited] Several spawns on PvP and PvE bases Vendors [Adjusted] Increased bazaar item listing time to 30 days. [Adjusted] Increased player vendor listing time to 60 days. [Adjusted] Increased bazaar max item listing to 50 items. [Adjusted] Increased max bazaar item price to 100000. [Adjusted] Increased max items per page to 200 items. Vehicles Players can now have up to 8 vehicles in their datapad. Loot [increased] Named color crystal drop chance to be on par with normal color crystals Server/Misc [Fixed] A few possible stability issues [Changed] The server will now restart every other day at 4AM EST. This will be increased once we assess possible stability and memory leak issues that may result. We're aiming for one restart a week.
  14. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 11/28/2016, Patch 5.3[/h]Patch 5.3 Force Ranking System [Fixed] An issue where force cost reduction was not properly calculating with the dark frs modifier while using Force Armor I, Force Armor II, Force Shield I, & Force Shield II. [Fixed] An issue where damaging force powers damage was not calculating properly based on the light and dark modifiers. [Added] FRS power modifier to force choke ticks. [Fixed] An issue where FRS force pool increase was not calculating when equipping or unequipping a robe. [Added] All FRS kills are now logged to aid staff members in tracking fight clubbing. Loot [Disabled] Useless, non functional SEAs from dropping. (If I missed some, please let me know!) Server/Misc [Fixed] An issue with the base SWGEmu code that did not allow badge IDs above 159.
  15. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 6/15/2016, Patch 5.2[/h]Patch 5.2 Items [Fixed] The Domestic Arts drink Jaar now functions properly. [Fixed] Vehicles not disabling when reaching 0 health. [Fixed] Vehicles from using secondary defenses. Weapons [Fixed] Light lightning canon animations. Droids/Pets [Fixed] Droid effects module stopping after one effect. [Fixed] Droids with low power still granting their installed crafting benefits to the owner. Misc/Server [Fixed] Stability Issues x 8.
  16. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 5/25/2016, Hotfix 5.1.1[/h]Hotfix 5.1.1 Jedi Unlock System [Fixed] Another small issue with Jedi trainer assignment. Pets/Droids [Fixed] An issue causing socket clusters not to apply during crafting.
  17. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 5/23/2016, Patch 5.1[/h]Patch 5.1 Force Ranking System [Added] Players will now be pushed back if they try to enter an enclave that they are not a member of. [Fixed] An issue causing FRS voting terminals not to display their radial options. [Changed] FRS voting terminals are now spawned into the world via .tre snapshot file. [Fixed] FRS force bonus not being properly calculated when a player gains or loses a rank. [Added] A check on login that will ensure FRS force bonus is properly calculated for the player. Buffs [Fixed] Dot absorption modifier now functions properly. GCW/Faction [Fixed] A missing bountyLock check that was allowing heals when it shouldn't of.
  18. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 5/22/2016, Hotfix 5.0.3[/h]Hotfix 5.0.3 Combat [Fixed] Auto attack queue messages Buffs [Fixed] Dot absorption modifier now functions properly. Pet/Droids [Fixed?] Droids sometimes losing their modules. Items [Fixed] Crafted filling stats for Chef's dustcrepe food. GCW/Faction [Fixed] Overt or TEFd pets being healable by opposing Overt or TEFd players.
  19. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 5/17/2016, Hotfix 5.0.2[/h]Hotfix 5.0.2 Profession: Jedi [Fixed] Channel Force buff is now hard capped at 3 minutes. Each time its reapplied, it will renew for 3 minutes instead of adding to the remaining time of the previous use. Cities [Changed] The cloning box will now clearly display if the cloner is in a city that is aligned with the opposing faction. Items [Fixed]An error with the ATAT, ATST, and Bantha event perks that caused them not to generate from their deed. Quests [Fixed] An issue where the Knight Trial counter would not properly update when killing a trial creature. Misc/Server [Fixed] Issues with Galaxy chat having a space in its name. It's been renamed to General. All players will need to rejoin the General channel. [Fixed] A possible stability issue.
  20. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 5/15/2016, Hotfix 5.0.1[/h]Hotfix 5.0.1 Profession: Jedi [Added] Adjusted channel force tick time. [Fixed] FRS experience not being reward to Jedi. [Fixed] Jedi visibility gain from humanoids. [Fixed] Equipping robes in front of humanoids or players will now grant visibility again.
  21. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 5/13/2016, Patch 5.0[/h]Patch 5.0 Profession: Bio Engineer [Fixed] DNA sampling failure/aggro should now properly remove Mask Scent & Camo. Profession: Brawler [Fixed] Intimidate no longer stacks with itself. Profession: Commando [Fixed] FireHeavyWeapon animation. Profession: Creature Handler [Added] The Creature Taming Bonus skill mod. [Changed] Pet training success formula to be more forgiving to lower skilled creature handlers. Profession: Dancer/Musician [Fixed] Experience gain values in the tre files. (Thanks ShadowFox!) Profession: Entertainer [Fixed] BandFlourish will now correctly assign xp to only the initiator. Profession: Jedi [Changed] Adjusted all damaging force powers for players to help with balance. [Fixed] Saberslash 1/2 animation. [Fixed] Force Intimidate now properly works on creatures/mobs. [Fixed] Force Intimidate2 splash damage functionality. [Added] Force intimidate1/2 chain animation. [Fixed] Force regen after being healed from incap. [Fixed] SaberSlash1/2 bleeds. [Fixed] Saber combo hits pool multipliers. [Fixed] Saber 1h Combo attacks now randomly splits it's damage multiplier between it's pools. [Fixed] Regain Consciousness messages and debuffs. [Changed] Jedi lightsaber attack-specials no longer cost HAM. [Fixed] Jedi trainer generation when becoming a Padawan. [Fixed] Corrected force sensitive xp conversion. [Fixed] Dervish2 and Phantom attacks now use the default melee weapon range. The cone of the attacks extends to 24m. Profession: Marksman [Fixed] PointBlankArea1 to be a more accurate emulation of 14.1. Profession: Medic [Added] 60 second grogginess (-100 HAM) debuff to revive. [Fixed] Quick Heal to be a more accurate emulation of 14.1. Profession: Ranger [Fixed] Improper double-message with Ranger conceal check. [Added] Missing flytext messages for 2 Ranger traps. Profession: Smuggler [Added] Feign Death Skill and required checks. [Fixed] Slicing armor with negative encumbrance will no longer increase the value. [Fixed] Slicing xp values to be a more accurate emulation of 14.1. Profession: Squadleader [Fixed] SL Buffs now properly factor TEF when checking if a player is eligible to receive the buff. Combat [Fixed] Combat state not clearing on player death. [Fixed] Spill over damage being added to flytext. [Fixed] Attack command queueing incorrectly. [Fixed] Dots sometimes not ticking when they should. [Fixed] AOE's now animate only towards the intended target. [Fixed] Animation CRCs for all melee abilities to correctly use PCD/KD animations. [Fixed] State only attacks not playing their animations [Fixed] Weapon fire dots will now tick wounds at 1/5th the rate of the HAM damage. [Fixed] Players can no longer attack mobs behind locked doors. [Fixed] Attack animation not firing when target is incapaciated or dead. [Fixed] Incapaciation animation and timer is now correctly synced with the client. [Fixed] Combat dives/evasive rolls no longer snap the player back into position. [Changed] Some commands to be properly delayed by Warcry. [Fixed] The main defender will now always be at the front of the list. Players [Fixed] Cloning invisible bug. [Added] Decay report when a player clones. [Added] New character starting email. [Fixed] Teleporting into a cell will now pre-load the terrain around it. [Fixed] Moving a pet deed out of inventory mid sample no longer prevents additional sample attempts. [Fixed] Players will no longer be invulnerable when logging in while still LD. [Fixed] A player's action queue is now cleared when they are set LD. [Fixed] Players will no longer auto attack while LD. [Fixed] Logout now correctly removes a players character from the world. [Fixed] CTD while cloning holding a mission with an NULL waypoint [Added] 6 month expiration to player mail. [Fixed] Some issues with the gallop command. [Fixed] Deleted players mail not being deleted from the database. [Fixed] Deleted players waypoints not being deleted from the database. [Fixed] Hair object in inventory after image design session. [Added] Redesigned name generator for players. Creatures & NPCs [Fixed] Attack-templates for PVE Force using npcs. [Added] Quest symbol above some quest givers heads if they have a quest for you. [Changed] Adjusted one of the rifles used by Dark Troopers. [Added] Much larger variation in default attack animations. [Removed] The Brawler attack intimidate from all NPC templates . [Added] Animation CRCs for creature special attacks. [Fixed] Creatures not playing their attack animations. [Fixed] No more zombie creatures when incap/killing with indirect damage. [Fixed] AI Creatures no longer instantly stand after posture changes. [Fixed] NPCs sometimes attacking their own faction's turrets. [Changed] Reduced exceptional/legendary loot chances for higher level mobs. [Added] Naboo rescue heralds and kidnapped nobles. [Fixed] AI should no longer aggro players through locked doors. [Added] LUA template for Blastromech spawn and locations. [Changed] Various NPC mob loot tables to be a more accurate emulation of 14.1. [Added] Black Sun mobs on Rori for eventual implementation of Secrets of the Syren quest. [Fixed] Some missing spawns across the galaxy. [Changed] Some NPC mob weapon groups/templates to be a more accurate emulation of 14.1. [Fixed] Incorrect stat on Greater Sludge Panther. [Added] Redesigned name generator for NPCs. Droids & Pets [Fixed] A few incorrect system messages for DROID healing. [Fixed] Droid ranged attack animations. [Fixed] Droid pets now animate attacks and shoot lasers. [Fixed] Bug preventing pets from attacking indoors [fixed] Pets being able to attack through locked doors. [Fixed] Survey Droid mail format. [Fixed] Droids will no longer grant skill mods(ie:crafting/medical) when out of range, dead, or incapacitated. Weapons [Fixed] Weapon range modifiers on looted weapons are no longer modified by mob level, exceptional, legendary, or yellow modifiers. [Fixed] Heavy Weapon consumable animations now play properly. [Fixed] Grenade animations for last grenade in stack. [Removed] A bugged barrel appearance from laser carbines. [Fixed] Added missing customization templates to 4th gen 2h lightsaber. Items [Fixed] Ballot Box Terminal to use the correct crafting tool & station. [Changed] A target is no longer required for the divorce option to show on a ring. [Fixed] Imperial psg effectiveness maximums. [Fixed] Single stack looted components should no longer display a number when dropped. [Fixed] Use counts sticking on various game objects. [Added] Self powered harvester veteran reward. [Fixed] Vehicle Damage. [Fixed] Missing stats & effects on Chef food dustcrepe. [Fixed] Radiation sensor not functioning after a restart. [Added] Multiple new event perks. [Fixed] Survey tool ranges to be a more accurate emulation of 14.1. [Fixed] Items no longer have yellow text when removed from pre-existing crates. [Fixed] Powerups now have yellow text when crafted or removed from a crate, the crate text is still white. [Added] Redesigned name generator for resources. Crafting [Fixed] Components remaining in inventory after adding to Manf Slot. [Fixed] Using uncrated crafting tools as schematic slot ingredients. [Fixed] Crafting components not visually appearing in crafting slots. [Fixed] Crafting tools in backpacks will now output the final product to inventory automatically [Fixed] Completion of crafting an item no longer transfers the item to the crafter's inventory if the crafting tool is not in the crafter's inventory. [Fixed] Error in crafting experimentation calculations. Resources [Fixed] Resource throttle. Player Structures & Cities [Fixed] Static city garages to give a proximity message when a rider approaches. [Fixed] Not being able to transfer a structure containing vendors [Fixed] Positioning of all (hopefully) player structure signs. [Fixed] Dynamic spawns now cause the ground around them to be yellow in the place structure view. [Fixed] A full house will no longer prevent players from storing items in droids. PvP, Faction & GCW [Added] /showPvPStats command. [Changed] /showPvPRating command has been disabled. It has been replaced with /showPvPStats. [Added] PvP kill count tracking for all players. Kill count information can be checked by using /showPvPStats. [Changed] PvP rating calculation has been rewritten. [Added] PvP achievement badges (50 kills, 75 kills, 100 kills, 250 kills, 500 kills, 750 kills, 1000 kills, 1500 kills, 2000 kills, 2500 kills, 3000 kills, 4000 kills & 5000+ kills). [Added] Factional TEF active areas to all PvE GCW bases. [Changed] PvP base defenses can now only be attacked by players flagged as Overt. TEF or City TEF is no longer factored in. [Changed] PvP base defenses will now only attack players flagged as Overt. TEF or City TEF is no longer factored in. [Fixed] When shutting down a base destruction sequence, a player must now stay with the hq terminal for the entire minute. [Fixed] Players of the appropriate faction rank can now view the structure status of a faction base. [Fixed] PvE bases can no longer have any defenses donated or removed. [Added] A single defense can now be donated during a PvP base's vulnerability period. [Fixed] /gcwstatus now directs players to visit a recruiter or newsnet terminal to check the status. [Fixed] Newsnet terminal headlines will display when the sides are tied. [Added] Recruiter conversation option for checking planetary control scores. [Fixed] Numerous issues with GCW bases. [Fixed] GCW bases now a more accurate emulation of 14.1 Groups [Added] Group members now display their directional arrow and planet when out of range. [Fixed] PvpStatus is now updated to nearby group members when a member joins, leaves, or the group disbands. [Fixed] Permissions problem with items looted in Lottery or Random loot group loot options. Vendors [Removed] Invalid vendor bark phrase. [Fixed] Vendor ad-barking. [Fixed] Vendor status will no longer state that the vendor is operating normally when it is out of maintenance or empty. [Fixed] Deleted auction items not always getting destroyed from the database. Chat [Changed] Auction Chat and Galaxy Chat(General) will now be joined at character creation. Existing players will need to rejoin these channels. [Added] Custom chat channels. [Fixed] Spatial chat types now check for required skills. Themeparks [Fixed] DWB loot containers will no longer spawn SBD's unless the container has been refilled and will despawn after an hour if not killed. [Fixed] DWB ingredient loot colors. [Added] Updated Jabbas Palace mobs with patrols & animations. Missions [Fixed] Bug with escort target convo on some missions. [Fixed] Mission description and waypoint titles. [Fixed] BH missions can no longer be sliced. [Fixed] Declared faction destroy mission targets not having the proper faction set. Quests [Fixed] Valarian's theme park quest reward Mystical Orb to be a more accurate emulation of 14.1. [Added] Stimpack A schematic quest reward functionality. [Fixed] Final quest turn-in for The Warren to grant proper faction point reward. [Fixed] Hero of Tat ranch intercom bug. [Fixed] Hero of Tat issue that would not let multiple people complete it at the same time. [Fixed] Lifeday not being repeatable every year. [Added] Bestine Melios Purl quests. [Added] Pooja Naberrie questline (Deja Peak, Naboo). [Added] Kima Nazith questline (Deja Peak, Naboo). Misc/Server [Fixed] Stability issues. [Fixed] Several coverity defects. [Fixed] Some memory leaks. [Fixed] Race Condition. [Changed] Code refactoring.
  22. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 4/15/2016, Patch 4.7[/h]Patch 4.7 Profession: Jedi [Fixed] An issue where Jedi Initiate was not granting the proper certifications. GCW/Faction [Fixed?] An issue where turrets would sometimes not attack. Misc: Missions [Fixed] Several possible mission related crash to desktop causes. [Fixed] Bounty mission investigation experience reward is now 2% of the credit reward. (Up from 1%) [Fixed] NPC bounty mission success or failure is now based on who gets the loot, instead of the killing blow. Misc/Server [Fixed] Several possible server stability issues.
  23. shadowfox

    2016 Combined Patch Notes

    [h=2]Patch Notes 3/10/2016, Patch 4.6[/h]Patch 4.6 Profession: Jedi [Changed] Jedi will now be required to spend at least 24 skill points in Force Sensitive Skills before advancing to Padawan. [Added] Forced respec system to ensure existing Jedi are in compliance with the 24 skill point requirement above. More information can be found at: http://swgreckoning.com/showthread.php?1253-Force-Sensitive-Skill-Requirement-Breakdown [Added] Force Sensitive skill modifiers. [Changed] Requirements for the Jedi Knight Trials / FRS System. You are now required to have 206 skill points invested and at least two tier 4 boxes in Jedi skills. [Changed] Lowered the base FRS experience loss to be more in line with Live. [Changed] Simplified experience loss calculation for non FRS Jedi. (skill points spent * 1000) [Fixed] An issue with the Jedi unlock system that would sometimes stop the progression of a player through the quest line. Profession: Bounty Hunter The Spray Shot skill can now only be used with a carbine. http://www.swgemu.com/bugs/view.php?id=6906'>http://www.swgemu.com/bugs/view.php?id=6906 Profession: Pistoleer The Fast Blast skill can now only be used with a pistol. http://www.swgemu.com/bugs/view.php?id=6906 Armor [Removed] Lightsaber resist from Tantel Armor. Misc/Server [Fixed] Stability issues.
  24. shadowfox

    2015 Combined Patch Notes

    [h=2]Patch Notes 12/12/2015, Patch 4.4[/h]Patch 4.4 Profession: Jedi Fixed an issue with Absorption_Poison skill modifier not calculating correctly. Force Resist Poison will now work correctly. Fixed an issue with Absorption_Disease skill modifier not calculating correctly. Force Resist Disease will now work correctly. Fixed an issue with Absorption_Bleed skill modifier not calculating correctly. Force Resist Bleed will now work correctly. Profession: Bounty Hunter Mission payouts will now properly increase if your target is in the FRS. For each FRS rank, there will be a corresponding increase. Creatures Force Choke tick lowered further. Items Adjusted dot weapon chance. Misc/Server Fixed a stability issue.
  25. shadowfox

    2015 Combined Patch Notes

    Patch Notes 5/8/2015 Patch 1.0 Profession: Creature Handler [Fixed] Not being able to transfer a level 10 pet to a non Creature Handler toon. [Fixed] Pets names now show when joining or leaving a group [Fixed] Newly tamed pets not automatically following the new owner. [Fixed] Pet owners can no longer store their pet while they are in combat. [Fixed] Newly tamed pets will now automatically follow their new owner. [Fixed] Taming a baby should no longer break static spawns [Fixed] Pet stims can only be used on creature pets. [Added] Pet special attack commands. Profession: Droid Engineer [Added] Personality Chips. Very basic functionality, will be expanded upon in the future. [Fixed] Fix personality chip name for examine. [Fixed] Count display updating for stimpack dispenser modules after loading. [Added] Droid Structure Maintenance Modules. Profession: Squad Leader [Fixed] Boost Morale not properly distributing wounds. Profession: Bounty Hunter [Fixed] Bounty Hunter missions failing when their DoT's kill the target. Profession: Bio-Engineer [Fixed] Skill mods being overwritten by mods from a schematic. Profession: Tailor [Fixed] Plain short robe should now able to generate sockets. Profession: Entertainer [Fixed] Soft logging should no longer stop a performing entertainer's skill animation. [Fixed] Entertainers Should now be able to buff in the Tavern at Smuggler OP on Endor. Profession: Doctor/Medic [Fixed] Cure packs applying individually to each dot rather then the total dot pool. [Fixed] Wound rolls are now independent instead of mutually exclusive. [Added] Combat messages for wounds and battle fatigue. Profession: Force Sensitive/Jedi [Fixed] Rewrote the Jedi random trainer selection code. Base SWGEmu code only worked about 25% of the time and thew errors otherwise. [Fixed] A few lightsaber animations [Changed] Modified some vaulues for Light Saber combat queue commands. [Fixed] Check command will now properly take into account a characters age. [Fixed] Some code improvements to the Jedi unlock system. [Fixed] Jedi Force Run and Burst Run/Retreat stacking. [Fixed] Not being able to use Saber attacks while kneeling. Players [Fixed] Weapon dots not applying to players. [Added] Master Looter group loot system. Group leader can now use /grouploot to select the loot rule and /makemasterlooter to change the Master Looter. [Fixed] Players should not be able to heal/cure while in swimming state. [Added] Additional checks to prevent trading of no trade items [Fixed] Issue equipping no trade items. [Fixed] DoT's will now store and credit the attacker for damage. [Fixed] Weapon dots should no longer push other weapon dots back if they are applied by the same type of weapon. [Fixed] Applying a dot of the same or higher strength to a target will refresh the existing dot and no longer push back the dot's next tick. [Changed] Weaker dots will no longer replace stronger dots of the same type and pool. [Fixed] Players should now receive experience from the damage done by DoT's. [Fixed] Players are now invulnerable while loading into a zone. [Fixed] Removing a powerup now destroys it instead of putting it back in the player's inventory. [Fixed] Customization kits consuming a charge before confirmation. [Fixed] PSG should still reduce damage if AP [Fixed] PSG protection should not amplify AP damage. [Fixed] Pets and vehicles will now always store when teleporting. [Added] Players are now notified of the 60 minute creation timer whenever they create a new character. [Fixed] Players can no longer open multiple Newsnet windows. NPCs [Added] Heralds to Dantooine, Dathomir, Endor, Lok, Rori, Talus and Yavin 4. [Fixed] Swamp Rats are now part of the swamp_rat faction. [Fixed] Some fixes to Escort Leashing. [Fixed] Bestine Museum curator no longer limits you to one schematic. [Added] Heralds to Corellia. [Added] Heralds to Tatooine. [Added] Missing brawler trainer to Kor Vella. Mobs [Changed] AI position updates now use a variable timer. [Changed] AI runaway behavior should now be harder to trigger. [Changed] Added a 10 second timer in for STALKING/WATCHING behavior. [Changed] Mob AI will now target the player instead of their speeder at first aggro. [Removed] AI's random target switching. [Added] Hi and bye reaction chat to npcs [Changed] Mobs will now only deathblow players who are on their defender list. [Added] Changed radius so mobs don't sit right on top of you. [Fixed] Some mobs were wondering around when they shouldn't have been. [Fixed] Invalid attack on bile drenched quenker. [Changed] Some stats and resists on various creatures. [Added] More NGE Housing schematics to certain high level monsters. [Changed] Tweaked the drop rate on NGE Items. [Fixed] Special attacks on various creatures. GCW/Faction [Added] Imperials will now incapacitate those that target them with the most offensive emotes. [Added] Imperial NPCs now react to emotes and will fine based on emote severity. [Fixed] Imperials will no longer react to emotes when incapacitated, dead or in combat. [Fixed] A bug that would cause the player to have a changing faction after server crash. [Added] Randomly generated names to Stormtroopers. [Added] Some factional NPCs now have reactionary chat. [Added] Victory Paintings have been added to the Imperial Officer loot. [Fixed] Faction pets can no longer attack or be attacked by neutral targets. [Fixed] Recruiters forcing a faction status change on converse when player is waiting to resume duty. Guilds [Added] Option to only transfer PA leader. [Added] Option to transfer PA Leader and PA hall. [Removed] Option to transfer lots from guild terminal. [Changed] Guild renames now happen during the guild's weekly update. [Added] Guild terminals are now automatically associated with the guild of the guild hall's owner. [Removed] Option to set allegiance from guild member list. Player Cities and Structures [Fixed] /cityban, /citypardon, and /grantzoningrights now require both the one using the command and the target to be within city limits [Fixed] Player city skill trainers can no longer be used by someone who has been city banned. [Fixed] Player city mission terminals can no longer be sliced by a smuggler who has been city banned. [Fixed] City gardens showing twice on the maintenance report. [Fixed] Player city bank terminals will now only register on the planetary map when the city is registered. [Fixed] A mail is now sent to citizens when a candidate unregisters from a mayoral election. [Fixed] A mayoral candidate that loses citizenship will now drop out of the race. [Fixed] A rank 1 city (outpost) can no longer levy taxes and any city contracting to rank 1 will have all of their tax rates set to zero. [Added] A mail is now sent to a mayor for each structure, decoration, terminal, or trainer that is destroyed due to city contraction. [Fixed] Cities not always showing on the map properly when registered. [Fixed] A city must be at least rank 3 to set a specialization [Fixed] Stronghold specialization bonus now only applies to city militia members and only when attacked by other players. [Added] Mail is now sent to a mayor any time a citizen is lost. [Added] When a citizen is added to a city via city expansion, mail is now sent to the new citizen and the mayor. [Added] When a structure enters a city, the city's mayor and the structure's owner are now sent mail. [Fixed] Player city specialization modifiers are now removed from and no longer apply to someone who has been city banned and are now applied to someone who is city pardoned [Changed] Lot sizes of player housing. Small houses take 2 lots, Medium Houses take 3 lots, Large Houses take 4 lots, and Guilding halls take 5 lots. [Changed] Item storage limit of houses increased. Small Houses can hold 250 items, Mediums Houses can hold 500 items, Large Houses can hold 750 items, and Guild Halls can hold 1000 items. [Fixed] Player cities will now wait a full week before performing their first update. [Fixed] During a city update, city elections now take place before contraction/expansion. This ensures that the new mayor gets any relevant mails instead of the old one getting them. [Fixed] Extended no build zone around a few Naboo POI's. [Added] You can now withdrawal maintenance from a Guild Hall. [Fixed] Sometimes not being able to place vendors in public houses. [Fixed] Some other minor city issues and cleaned up some city code. Quest: Hero of Tatooine [Added] Mark of Courage portion of Hero of Tatooine quest line. [Added] Mark of Altruism portion of Hero of Tatooine quest line. [Added] Mark of Intellect portion of Hero of Tatooine quest line. [Fixed] Looting Mark of Courage not granting player the badge. [Fixed] Moisture farmer not properly starting a player on the Mark of Altruism. Dungeon: DWB] [Fixed] Issue with spawning of DWB quest npcs. [Fixed] Permission issue looting DWB containers. [Fixed] DWB container respawn time. [Changed] Haldo is now attackable and can be killed to take the battery in DWB. [Fixed] Players should no longer be teleported twice after crafting. [Fixed] Alum gas poison event in DWB caves, adjusted interval to 45 seconds. [Added] Vent Droid escort to DWB to enable mine vents. [Added] DWB Bomb droid functionality to get to Overlord room. [Fixed] Foreman not resetting Haldo progress when dropping battery quest. [Fixed] Foreman not completing battery cleaning quest if player had not killed Haldo. [Fixed] Players can now run the battery quest from Haldo again if they misplaced their battery from a previous attempt. [Fixed] Some issues relocking doors when players leave the bunker. [Added] Warning message outside main bunker door if player had not spoken to Boba Fett prior to entering. [Added] Glow behind Water Valve terminals in DWB to show their current on/off status. [Fixed] Proper on/off sequencing of water valve terminals in DWB. [Added] Death Watch Technician conversation template and handler. [Fixed] Bomb droid in DWB not responding to commands. [Fixed] DWB vents not resetting properly. [Fixed] Simplified vent droid escort in DWB and adjusted spawns to match. [Fixed] Various DWB stability issues. Dungeon: Corvette [Added] Transport to and ejection from Corvette. [Added] Cloning while aboard Corvette. [Fixed] System message when trying to /burtsrun aboard Corvette. [Fixed] System message when trying to retreat aboard Corvette. Theme Park: Nym's [Fixed] Nym's theme park containers will now notify players if their inventory is full. [Fixed] Nym's Theme Park container sometimes incorrectly giving a locked message when looting. Dungeon: Warren [Fixed] Warren MCR elevator flytext. Misc: Quests & Missions [Added] Scientist generic quests. [Added] Businessman generic quests. [Added] Noble generic missions. Misc/Server [Changed] Resource stacks have been increased to 1 Million. [Changed] Factory Crate stacks have been increased to 1000. [Changed] Tutorial disabled until its finished being rewritten. [Added] Starship flyovers above Naboo npc cities. [Added] Starship flyovers above Corellia npc cities. [Changed] Weather average duration changed from 60 minutes to 30 minutes. [Added] Weather duration now scales depending on severity. [Changed] The Enhancement Terminal will now withdraw credits from the players bank if they do not have enough cash credits. [Fixed] Numerous server stability issues. [Fixed] A few causes of server deadlock. [Fixed] Multiple causes of database bloat. [Fixed] various errors in the base SWGEmu code. [Added] Right before a 2.5 reset, the server will now save the database. This will limit roll backs to 30-60 seconds. [Added] Skynet will now warn of possible server reset 10 minutes before hand.

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SWG Reckoning is in no way associated with LucasArts, Daybreak Games(formally Sony Online Entertainment), or Disney. The Star Wars & Star Wars Galaxies copyrights/trademarks are the property of their respective owners.

The source code Reckoning uses on its game server is written by SWGEmu and Reckoning. Our code is licensed under the AGPL License.

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