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shadowfox

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Everything posted by shadowfox

  1. [h=2]Patch Notes 5/13/2016, Patch 5.0[/h]Patch 5.0 Profession: Bio Engineer [Fixed] DNA sampling failure/aggro should now properly remove Mask Scent & Camo. Profession: Brawler [Fixed] Intimidate no longer stacks with itself. Profession: Commando [Fixed] FireHeavyWeapon animation. Profession: Creature Handler [Added] The Creature Taming Bonus skill mod. [Changed] Pet training success formula to be more forgiving to lower skilled creature handlers. Profession: Dancer/Musician [Fixed] Experience gain values in the tre files. (Thanks ShadowFox!) Profession: Entertainer [Fixed] BandFlourish will now correctly assign xp to only the initiator. Profession: Jedi [Changed] Adjusted all damaging force powers for players to help with balance. [Fixed] Saberslash 1/2 animation. [Fixed] Force Intimidate now properly works on creatures/mobs. [Fixed] Force Intimidate2 splash damage functionality. [Added] Force intimidate1/2 chain animation. [Fixed] Force regen after being healed from incap. [Fixed] SaberSlash1/2 bleeds. [Fixed] Saber combo hits pool multipliers. [Fixed] Saber 1h Combo attacks now randomly splits it's damage multiplier between it's pools. [Fixed] Regain Consciousness messages and debuffs. [Changed] Jedi lightsaber attack-specials no longer cost HAM. [Fixed] Jedi trainer generation when becoming a Padawan. [Fixed] Corrected force sensitive xp conversion. [Fixed] Dervish2 and Phantom attacks now use the default melee weapon range. The cone of the attacks extends to 24m. Profession: Marksman [Fixed] PointBlankArea1 to be a more accurate emulation of 14.1. Profession: Medic [Added] 60 second grogginess (-100 HAM) debuff to revive. [Fixed] Quick Heal to be a more accurate emulation of 14.1. Profession: Ranger [Fixed] Improper double-message with Ranger conceal check. [Added] Missing flytext messages for 2 Ranger traps. Profession: Smuggler [Added] Feign Death Skill and required checks. [Fixed] Slicing armor with negative encumbrance will no longer increase the value. [Fixed] Slicing xp values to be a more accurate emulation of 14.1. Profession: Squadleader [Fixed] SL Buffs now properly factor TEF when checking if a player is eligible to receive the buff. Combat [Fixed] Combat state not clearing on player death. [Fixed] Spill over damage being added to flytext. [Fixed] Attack command queueing incorrectly. [Fixed] Dots sometimes not ticking when they should. [Fixed] AOE's now animate only towards the intended target. [Fixed] Animation CRCs for all melee abilities to correctly use PCD/KD animations. [Fixed] State only attacks not playing their animations [Fixed] Weapon fire dots will now tick wounds at 1/5th the rate of the HAM damage. [Fixed] Players can no longer attack mobs behind locked doors. [Fixed] Attack animation not firing when target is incapaciated or dead. [Fixed] Incapaciation animation and timer is now correctly synced with the client. [Fixed] Combat dives/evasive rolls no longer snap the player back into position. [Changed] Some commands to be properly delayed by Warcry. [Fixed] The main defender will now always be at the front of the list. Players [Fixed] Cloning invisible bug. [Added] Decay report when a player clones. [Added] New character starting email. [Fixed] Teleporting into a cell will now pre-load the terrain around it. [Fixed] Moving a pet deed out of inventory mid sample no longer prevents additional sample attempts. [Fixed] Players will no longer be invulnerable when logging in while still LD. [Fixed] A player's action queue is now cleared when they are set LD. [Fixed] Players will no longer auto attack while LD. [Fixed] Logout now correctly removes a players character from the world. [Fixed] CTD while cloning holding a mission with an NULL waypoint [Added] 6 month expiration to player mail. [Fixed] Some issues with the gallop command. [Fixed] Deleted players mail not being deleted from the database. [Fixed] Deleted players waypoints not being deleted from the database. [Fixed] Hair object in inventory after image design session. [Added] Redesigned name generator for players. Creatures & NPCs [Fixed] Attack-templates for PVE Force using npcs. [Added] Quest symbol above some quest givers heads if they have a quest for you. [Changed] Adjusted one of the rifles used by Dark Troopers. [Added] Much larger variation in default attack animations. [Removed] The Brawler attack intimidate from all NPC templates . [Added] Animation CRCs for creature special attacks. [Fixed] Creatures not playing their attack animations. [Fixed] No more zombie creatures when incap/killing with indirect damage. [Fixed] AI Creatures no longer instantly stand after posture changes. [Fixed] NPCs sometimes attacking their own faction's turrets. [Changed] Reduced exceptional/legendary loot chances for higher level mobs. [Added] Naboo rescue heralds and kidnapped nobles. [Fixed] AI should no longer aggro players through locked doors. [Added] LUA template for Blastromech spawn and locations. [Changed] Various NPC mob loot tables to be a more accurate emulation of 14.1. [Added] Black Sun mobs on Rori for eventual implementation of Secrets of the Syren quest. [Fixed] Some missing spawns across the galaxy. [Changed] Some NPC mob weapon groups/templates to be a more accurate emulation of 14.1. [Fixed] Incorrect stat on Greater Sludge Panther. [Added] Redesigned name generator for NPCs. Droids & Pets [Fixed] A few incorrect system messages for DROID healing. [Fixed] Droid ranged attack animations. [Fixed] Droid pets now animate attacks and shoot lasers. [Fixed] Bug preventing pets from attacking indoors [fixed] Pets being able to attack through locked doors. [Fixed] Survey Droid mail format. [Fixed] Droids will no longer grant skill mods(ie:crafting/medical) when out of range, dead, or incapacitated. Weapons [Fixed] Weapon range modifiers on looted weapons are no longer modified by mob level, exceptional, legendary, or yellow modifiers. [Fixed] Heavy Weapon consumable animations now play properly. [Fixed] Grenade animations for last grenade in stack. [Removed] A bugged barrel appearance from laser carbines. [Fixed] Added missing customization templates to 4th gen 2h lightsaber. Items [Fixed] Ballot Box Terminal to use the correct crafting tool & station. [Changed] A target is no longer required for the divorce option to show on a ring. [Fixed] Imperial psg effectiveness maximums. [Fixed] Single stack looted components should no longer display a number when dropped. [Fixed] Use counts sticking on various game objects. [Added] Self powered harvester veteran reward. [Fixed] Vehicle Damage. [Fixed] Missing stats & effects on Chef food dustcrepe. [Fixed] Radiation sensor not functioning after a restart. [Added] Multiple new event perks. [Fixed] Survey tool ranges to be a more accurate emulation of 14.1. [Fixed] Items no longer have yellow text when removed from pre-existing crates. [Fixed] Powerups now have yellow text when crafted or removed from a crate, the crate text is still white. [Added] Redesigned name generator for resources. Crafting [Fixed] Components remaining in inventory after adding to Manf Slot. [Fixed] Using uncrated crafting tools as schematic slot ingredients. [Fixed] Crafting components not visually appearing in crafting slots. [Fixed] Crafting tools in backpacks will now output the final product to inventory automatically [Fixed] Completion of crafting an item no longer transfers the item to the crafter's inventory if the crafting tool is not in the crafter's inventory. [Fixed] Error in crafting experimentation calculations. Resources [Fixed] Resource throttle. Player Structures & Cities [Fixed] Static city garages to give a proximity message when a rider approaches. [Fixed] Not being able to transfer a structure containing vendors [Fixed] Positioning of all (hopefully) player structure signs. [Fixed] Dynamic spawns now cause the ground around them to be yellow in the place structure view. [Fixed] A full house will no longer prevent players from storing items in droids. PvP, Faction & GCW [Added] /showPvPStats command. [Changed] /showPvPRating command has been disabled. It has been replaced with /showPvPStats. [Added] PvP kill count tracking for all players. Kill count information can be checked by using /showPvPStats. [Changed] PvP rating calculation has been rewritten. [Added] PvP achievement badges (50 kills, 75 kills, 100 kills, 250 kills, 500 kills, 750 kills, 1000 kills, 1500 kills, 2000 kills, 2500 kills, 3000 kills, 4000 kills & 5000+ kills). [Added] Factional TEF active areas to all PvE GCW bases. [Changed] PvP base defenses can now only be attacked by players flagged as Overt. TEF or City TEF is no longer factored in. [Changed] PvP base defenses will now only attack players flagged as Overt. TEF or City TEF is no longer factored in. [Fixed] When shutting down a base destruction sequence, a player must now stay with the hq terminal for the entire minute. [Fixed] Players of the appropriate faction rank can now view the structure status of a faction base. [Fixed] PvE bases can no longer have any defenses donated or removed. [Added] A single defense can now be donated during a PvP base's vulnerability period. [Fixed] /gcwstatus now directs players to visit a recruiter or newsnet terminal to check the status. [Fixed] Newsnet terminal headlines will display when the sides are tied. [Added] Recruiter conversation option for checking planetary control scores. [Fixed] Numerous issues with GCW bases. [Fixed] GCW bases now a more accurate emulation of 14.1 Groups [Added] Group members now display their directional arrow and planet when out of range. [Fixed] PvpStatus is now updated to nearby group members when a member joins, leaves, or the group disbands. [Fixed] Permissions problem with items looted in Lottery or Random loot group loot options. Vendors [Removed] Invalid vendor bark phrase. [Fixed] Vendor ad-barking. [Fixed] Vendor status will no longer state that the vendor is operating normally when it is out of maintenance or empty. [Fixed] Deleted auction items not always getting destroyed from the database. Chat [Changed] Auction Chat and Galaxy Chat(General) will now be joined at character creation. Existing players will need to rejoin these channels. [Added] Custom chat channels. [Fixed] Spatial chat types now check for required skills. Themeparks [Fixed] DWB loot containers will no longer spawn SBD's unless the container has been refilled and will despawn after an hour if not killed. [Fixed] DWB ingredient loot colors. [Added] Updated Jabbas Palace mobs with patrols & animations. Missions [Fixed] Bug with escort target convo on some missions. [Fixed] Mission description and waypoint titles. [Fixed] BH missions can no longer be sliced. [Fixed] Declared faction destroy mission targets not having the proper faction set. Quests [Fixed] Valarian's theme park quest reward Mystical Orb to be a more accurate emulation of 14.1. [Added] Stimpack A schematic quest reward functionality. [Fixed] Final quest turn-in for The Warren to grant proper faction point reward. [Fixed] Hero of Tat ranch intercom bug. [Fixed] Hero of Tat issue that would not let multiple people complete it at the same time. [Fixed] Lifeday not being repeatable every year. [Added] Bestine Melios Purl quests. [Added] Pooja Naberrie questline (Deja Peak, Naboo). [Added] Kima Nazith questline (Deja Peak, Naboo). Misc/Server [Fixed] Stability issues. [Fixed] Several coverity defects. [Fixed] Some memory leaks. [Fixed] Race Condition. [Changed] Code refactoring.
  2. [h=2]Patch Notes 4/15/2016, Patch 4.7[/h]Patch 4.7 Profession: Jedi [Fixed] An issue where Jedi Initiate was not granting the proper certifications. GCW/Faction [Fixed?] An issue where turrets would sometimes not attack. Misc: Missions [Fixed] Several possible mission related crash to desktop causes. [Fixed] Bounty mission investigation experience reward is now 2% of the credit reward. (Up from 1%) [Fixed] NPC bounty mission success or failure is now based on who gets the loot, instead of the killing blow. Misc/Server [Fixed] Several possible server stability issues.
  3. [h=2]Patch Notes 3/10/2016, Patch 4.6[/h]Patch 4.6 Profession: Jedi [Changed] Jedi will now be required to spend at least 24 skill points in Force Sensitive Skills before advancing to Padawan. [Added] Forced respec system to ensure existing Jedi are in compliance with the 24 skill point requirement above. More information can be found at: http://swgreckoning.com/showthread.php?1253-Force-Sensitive-Skill-Requirement-Breakdown [Added] Force Sensitive skill modifiers. [Changed] Requirements for the Jedi Knight Trials / FRS System. You are now required to have 206 skill points invested and at least two tier 4 boxes in Jedi skills. [Changed] Lowered the base FRS experience loss to be more in line with Live. [Changed] Simplified experience loss calculation for non FRS Jedi. (skill points spent * 1000) [Fixed] An issue with the Jedi unlock system that would sometimes stop the progression of a player through the quest line. Profession: Bounty Hunter The Spray Shot skill can now only be used with a carbine. http://www.swgemu.com/bugs/view.php?id=6906'>http://www.swgemu.com/bugs/view.php?id=6906 Profession: Pistoleer The Fast Blast skill can now only be used with a pistol. http://www.swgemu.com/bugs/view.php?id=6906 Armor [Removed] Lightsaber resist from Tantel Armor. Misc/Server [Fixed] Stability issues.
  4. [h=2]Patch Notes 2/10/2016, Patch 4.5[/h]Patch 4.5 Profession: Jedi [Changed] Force Cost cap for total heal self changed to 760. [Changed] Small increase in force cost divisor for Total Heal Self and Total Heal Other. [Changed] Small increase to saber block chance. [Changed] Profession no longer factors into saber block chance. Profession: Architect [Added] The following schematics are now granted at Master Architect: Diner Bar, Diner Booth, Diner Counter Center, Diner Counter Corner, Diner Counter Corner Style 2, Diner Stool, & Diner table. Profession: Artisan [Added] Barc speeder schematic is now granted at Master Artisan. Profession: Politician [Added] Industrial Society & Scientific Society specialization choices now granted at Master Politician. Bounties [Fixed] An issue with light side Jedi not gaining FRS experience from Bounty Hunters who have their mission. [Fixed] An issue with Visibility Manager not calculating the proper reward for light side Jedi. Crafting [Added] The creator of an item can now rename the crafted item. Players [Changed] More starter areas can now be chosen after character creation. [Added] Basic /Assist command functionality. [Changed] Harvest corpse range increased to the same range as loot corpse. NPC's [Changed] Decreased force power damage of creature attacks by 15%. Items [Added] NGE Diner furniture. [Changed] Lowered base decay rate of speederbike swoops. [Chanded] Raised decay rate of all NGE vehicles to match swoops. [Changed] Increased the base experimentation of all NGE vehicles to match swoops. Cities [Added] Two new city specializations: http://www.swgemu.com/archive/scrapbookv51/data/20070130001253/ Structures [Changed] The NGE Diner now only takes 3 lots instead of 4. [Changed] The owner of a structure can now withdraw from its maintenance pool. Misc/Server [Fixed] Possible exploit with PvP rating gain. [Fixed] A few stability issues. [Changed] Code cleanup and refactoring.
  5. [h=2]Patch Notes 12/12/2015, Patch 4.4[/h]Patch 4.4 Profession: Jedi Fixed an issue with Absorption_Poison skill modifier not calculating correctly. Force Resist Poison will now work correctly. Fixed an issue with Absorption_Disease skill modifier not calculating correctly. Force Resist Disease will now work correctly. Fixed an issue with Absorption_Bleed skill modifier not calculating correctly. Force Resist Bleed will now work correctly. Profession: Bounty Hunter Mission payouts will now properly increase if your target is in the FRS. For each FRS rank, there will be a corresponding increase. Creatures Force Choke tick lowered further. Items Adjusted dot weapon chance. Misc/Server Fixed a stability issue.
  6. [h=2]Patch Notes 12/8/2015, Patch 4.3[/h]Patch 4.3 Profession: Jedi Fixed an issue with robe generation on FRS rank increase. Profession: Bounty Hunter Trap invulnerability time against players adjusted to 60 seconds. Trap duration against players adjusted to 6 seconds. Players Fixed a few cases where players would be invisible while on their speeder or after dismounting. Creatures Force Choke damage has again been reduced using a new calculation. Items Fixed Diner structure loot schematic. Loot Readded NGE diner schematic to loot groups. Adjusted drop rate on NGE structures. Misc/Server Fixed a stability issue. Fixed village active area ejection shield.
  7. [h=2]Patch Notes 12/6/2015, Patch 4.2[/h]Patch 4.2 Profession: Bounty Hunter Target trap invulnerability time increased. Jedi will now be immune to traps for two minutes. Trap duration against players reduced by half. Traps can now only be used on Jedi players if the BH has their mission. Creatures Force Choke damage reduced. This is a small adjustment and we'll start there and adjust as needed. Loot Adjusted a few loot groups. Temporarily removed NGE diner schematic from loot groups. This is due to a bug with the schematic that I will soon have fixed.
  8. [h=2]Patch Notes 12/2/2015, Patch 4.1[/h] Patch 4.1 Profession: Bounty Hunter Fixed an issue where a Bounty Hunter could take his own Jedi characters bounty on the same account. (For Real this time) Profession: Jedi A Force Ranked Jedi will now gain FRS experience upon defeating Bounty Hunters who have their mission. Further adjustment of Force Rank modifiers using 14.1 research. Quests During the old man quest, waypoint datapads will not be deleted until after you talk to Rohak. That way they can be re-activated if need be. Adjusted a few creature spawns for the Jedi Knight Trials. GCW Fixed an issue where neutral healers could heal factional TEF'd players. Fixed a rare issue where factional creatures would attack a player even if the player was not TEF'd. Changed spawn protection to only be applied on cloning. Max bases per planet have been increased to 35 (from 25). Bases will no longer be created with defenses automatically. Players will need to have a vested interest in their base and add them after placing it. Misc/Server Added experimental height calculation on ejection from a building. This should cut down on being ejected under a building. Keep in mind that this is experimental. Fixed a few stability issues.
  9. [h=2]Patch Notes 11/24/2015, Hotfix 4.0.3[/h]Hotfix 4.0.3 Groups Possibly fixed an issue where the Jedi Council Battle Trials would not count when grouped. Players Fixed /tip command. Combat Fixed an issue where BH TEF removal would not update in range building permissions. Misc/Server Attempted fix to improve IO performance. This will improve rubber banding and desyncs.
  10. [h=2]Patch Notes 11/22/2015, Hotfix 4.0.2[/h]Hotfix 4.0.2 NPCs and Creatures Adjusted factional mob spawns for the Knight Trials. We will continue to adjust mob spawns and weighting over the next few days until its perfect.
  11. [h=2]Patch Notes 11/20/2015, Hotfix 4.0.1[/h]Hotfix 4.0.1 Groups Possible fix where Jedi Council Battle Trials would not count when grouped. Profession: Bounty Hunter Fixed an issue where a Bounty Hunter could take his own Jedi characters bounty on the same account. Profession: Jedi Fixed Jedi experience loss to be more in line with 14.1. NPCs and Creatures Adjusted several mob spawns for the Jedi Council Battle Trials.
  12. [h=2]Patch Notes 11/19/2015, Patch 4.0[/h]Patch 4.0: The Jedi Knight Awakens Jedi Council Battle Trials The Jedi Council Battle Trials (a.k.a Knight Trials) have been added to the game! In order to qualify for the Jedi Council Battle Trials you must spend 230 skill points in Jedi related skills and must have two tier-four level boxes. The Jedi Council Battle Trials have been edited, they do not include the Corellian Corvette mobs due the content lacking from the game! Please note, be careful when you receive the pop-up, the planet where you have to find your shrine is located on that pop-up! If you close the pop-up, the staff will not be immediately available to help you! Quests Cries of Alderaan - COA2 first mission timeout task is scheduled when the mission has begun rather than when it's progressed. Players Modified player regeneration rates. Added secondary closest cloning option if the closest player city is of the opposing faction. Combat PvP Rating has been added to the game, when you kill a player a check is conducted and you receive points towards your own PvP rating while they suffer a loss to theirs. /showpvprating command has been added to the game, you can check your own PvP rating or click on someone else and check their PvP rating. Characters default PvP rating set to 1200, all new characters created thereafter will have a 1200 PvP rating. Group kills will count toward the kill count for the Jedi Council Battle Trials. Force Weaken will now properly display in the Combat Log. Force Power attacks no longer automatically bypass armor. Health, action and mind damage calculations are now calculated prior to armor reduction, this was causing an issue with Jedi attacks taking too much force (up to x2 to x3 times more). Disease and Fire now only deal damage for wounds. Profession: Brawler Warcry will now successfully delay Force Channel. Warcry will now delay posture changes. Profession: Bounty Hunter Enhanced ranged Bounty Hunter's ability to hit through a Jedi's saber block. Profession: Jedi Experience has been changed to be more in line with 14.1 The Force Ranking System (FRS) has been added to the game, it is at a base level of implementation. Players can advance in rank by voting at the terminal after achieving the necessary pre-requisites. /showcouncilrank has been added as a command to the game, it will display yours or your targets status in the Force Ranking System. The Force Control, Force Power, Force Manipulation and Force Modifiers have been added alongside the FRS, they are a work in progress. Please report any bugs or research that can be found on them. Added preventative Fight Clubbing measures, please see policies regarding fight clubbing located here. Total Heal Other has had its force cost changed, it now scales correctly and caps at 1000 force cost. Total Heal Self has had its force cost changed, it now scales correctly and caps at 1000 force cost. Visibility has been tweaked and improved; it is now gained from all humanoid NPCs (attackable and non-attackable). Force Weaken issue where it was causing HAM reduction into negative amounts. Player Housing NGE Diner Structure has been added to the game. Retextured NGE Dinner Structure. NPC's Adjusted weapon groups for several NPCs to be more in line with 14.1 Added missing spawns into the world. Loot Loot has been enhanced on all high-end NPCs and creatures throughout the game. NGE Dinner Structure added to high-end NPCs and creatures. Special named lightsaber crystals have been added to high-end NPCs and creatures. Misc/Server Stability Issues IO issue (which should reduce lag spikes) Removed cleanse option from the Enhancement Terminals.
  13. [h=2]Patch Notes 10/5/2015, Patch 3.1[/h]Patch 3.1 Profession: Creature Handler [Fixed] Allowed pets into the threatmatrix. This should allow pets to hold aggro. Combat [Fixed] Triple incaps now cause death if all three are within the last 10 minutes (down from 15). [Changed] Incap history is now reset upon death instead of upon cloning so that the method of revival doesn't matter. [Fixed] Fire/disease should now incap. [Fixed] Resisting all disease wounds will now remove warcry effects. [Fixed] Wounds from fire dots are now calculated based on unmodified strength. [Fixed] Timer should now reset for dots after they are cured. Weapons [Fixed] Lightsabers not storing the hidden decimal from crystals. [Fixed] Crystals are no longer able to be removed from a lightsaber while it is equipped. Groups [Added] Random group-loot rule. Group leaders can now select this rule with /grouploot. [Added] Lottery group loot system. Group leaders can now select this rule with /grouploot. [Fixed] Credits looted from group-owned corpses are now split amongst in range group members. GCW/Faction [Added] Faction bases can now only be placed if fewer than 3 bases are already placed within 600m of the desired location. [Fixed] Turrets can now attack AI. Misc: Quests [Added] Coa2 third step (report to commander). Misc/Server [Fixed] Various stability issues. [Fixed] A deadlock issue. [Fixed] Some terrain out of bounds errors.
  14. [h=2]Patch Notes 10/3/2015, Hotfix 3.0.2[/h]Hotfix 3.0.2 Players [Changed] Player regen rates. [Changed] Action cost on entertainers and surveying. Misc/Server [Fixed] Several stability issues.
  15. [h=2]Patch Notes 10/1/2015, Hotfix 3.0.1[/h]Hotfix 3.0.1 Profession: Jedi [Fixed] Total Heal Self and Total Heal Other force cost should now scale with heal amount. Structures [Fixed] NGE Commando Houses will now apply the proper value for skill mods. GCW/Faction [Changed] Adjusted base turrets not to ignore saber block.
  16. [h=2]Patch Notes 10/1/2015, Patch 3.0[/h]Patch 3.0: Return Of The TEF Profession: TK [Fixed] TK meditate no longer increases force regen rate. Profession: Ranger [Fixed] Transport shuttles should no longer register when using Ranger areatrack people command. Profession: Bounty Hunter [Fixed] Master BH attack-special Fast Blast. Profession: Creature Handler [Changed] certain creature's availabilty to be mounted. [Fixed] Pets can still be attacked by mobs after their owner dies. [Changed] Creature taming task phrasing & order to be more accurate. Profession: Combat Medic [Fixed]/healDamage will no longer try to use a ranged stim pack if player does not have required CM skill. Profession: Artisan [Fixed] Players can begin sampling while on a mount. [Changed] Player hand sampling to only draw from ACTION pool. Profession: Jedi [Fixed] Jedi should no longer be able to use TK power boost. [Fixed] Force power regeneration not resuming after incapacitation ends . [Fixed] Jedi Experience loss. [Fixed] Jedi heal issues. [Changed] Force Choke attack to have proper accuracy. [Changed] Force Choke to function like other dots. [Fixed] Force intimidate2 is now an aoe attack. [Fixed] Force intim2 animation. [Fixed] Force Choke, intim, kd, weaken, and mind blast now only work vs. creature or player objects. [Changed] Damage amounts on various Force Power attacks. [Fixed] Force powers no longer deduct the equipped weapon's force/ham costs in addition to it's own force cost. [Fixed] Force power damage is no longer reduced by the defenders armor/resists. [Fixed] Some inappropriate damage modifiers no longer apply to force powers. [Fixed] Force power damage vs. tanos is no longer based on weapon damage. [Fixed] Using a force power will no longer use a powerup charge on the equipped weapon. [Changed] Force Lightning damage amounts to be a more accurate emulation of 14.1. [Fixed] Duration of channelForce. [Changed] Increased the amount visibility gained per action. [Changed] Visibility gain will now be per combat attack instead of once per combat state. Players [Fixed]Abilities granted by multiple skills will no longer be lost when surrendering one of the skills. [Fixed] Player regen rates. [Added] 30 second spawn protection. This will occur when zoning, or logging in. [Possible Fix] For characters going bald after an image design session. Creatures [Fixed] AI regen is now based on a % per tick. [Added] Missing GCW spawns to planetary 'stronghold' cities. [Removed] Invalid mob from rebel tactical centers. [Fixed] Some improper yellow attackable mobs within Tatooine screenplays. [Changed] Some weapon choices for certain Jawa npcs to be more realistic. [Changed] Certain NPCs in Kor Vella Cloning Facility to be un-attackable. (As well as 1 NPC in Bestine Guild Hall) [Changed] A few mobs stats to be more accurate emulation of 14.1. [Changed] Krayt Dragon Adolescent will have correct cold resistance stat percentage and Grands will match resists of Ancients. [Changed] The scaling on various mobs to be a more accurate emulation of 14.1. Combat [Fixed] Blind, dizzy, and stun attacks will refresh the state timer if the target is already blinded/dizzied/stunned. [Changed] Posture delay to 1 second. [Changed] Posture down/up delay to 1 second. [Fixed] Peace should now clear the combat-queue. Items [Fixed] Crystals and pearls can no longer be placed in a lightsaber if they were tuned by another Jedi. [Fixed] Crafting Apron quest reward now able to be worn by Ithorians & Wookiees. Loot [Changed] Adjusted loot tables for most high end mobs. [Changed] Loot tables for all Aakuans. [Fixed] Incorrect loot chances on some Krayt dragons. [Added] Bubble Tank schematic to loot tables. Crafting [Added] Public Shipwright crafting stations to exteriors of *most* spaceports. **No, this does not mean JTL is on the way. Vehicles [Fixed] Vehicles now have static decay values based on the type of vehicle, as well as decay over time. Guilds [Added] a guild leader can now leave their guild (elections will start automatically if they do) Groups [Fixed] Localized more group related strings. [Fixed] Group mission payouts. Player Cities [Fixed] Civic structures can no longer be transferred. [Added] Player cities of rank 4 or above can now align themselves Rebel or Imperial. In doing so, those entering the city of the opposite faction will gain a PvP TEF while in city limits. [Added] Factional tags to player city names. This will also appear on the map. [Fixed] Buff duration in an entertainer district. Structures [Fixed] Some invalid buildings no longer show on some planetary/overhead maps. [Fixed] Structure maintenace task is now cancelled when a structure is destroyed. GCW/Faction [Added] Pre-Pub 13 PvP TEF System. For more information, see: http://swgreckoning.com/showthread.php?776-Reckoning-PvP-TEF-System-Information [Changed] If a target is overt, TEF'd, or City TEF'd, their names will appear in red. [Changed] Bounty target names will now appear Red to the bounty hunter. [Added] As soon as a Bounty Hunter engages their target, both will gain a Bounty TEF for 15 minutes. This Bounty TEF only applies to the hunter and the hunted. You will not be able to be attacked from an outside player, UNLESS you're overt, PvP TEF'd, or City TEF'd. [Added] When a player gains a City TEF, the player will be warned via a message. [Changed] Players will no longer be able to use a shuttle if they have CityTEF, PvPTEF, or BountyTEF while they are in PvP combat. [Changed] All GCW faction-base mobs to be more accurate emulation of 14.1. [Changed] Spawns at Faction-bases to be more accurate emulation of 14.1. [Fixed] Previously misplaced objects within Rebel detachment HQ pve & pvp base types. [Fixed] Only PvP faction bases will register on the planetary map. [Added] Doctors/dancers/musicians can now register within a PvP faction base of appropriate type. [Added] Doctor/dancer/musician faction perks. [Fixed] Various factional base layouts (wall corrections & design corrections). Misc: Quests/Missions [Fixed] DoT chance on tusken king's rifle quest-reward. [Added] Partial implementation of Shibb Nisshil quest line. [Added] Partial implementation of coa quests (rebel and imperial). [Added] Dead eye decoder schematic. [Added] Dead eye decoder components to loot. [Added] All cries of alderaan coordinators and commanders now spawn and can be conversed with. (Quests are still not fully functional) [Fixed] An issue with the mission payout divisor not being set properly for solo players. Misc/Server [Fixed] Session exploit. [Fixed] Credit dube exploit. [Changed] checkLineOfSight optimizations. [Fixed]Several stability issues. [Fixed]Several causes of deadlocks.
  17. [h=2]Patch Notes 7/30/2015, Patch 2.0[/h]Patch 2.0 Profession: Creature Handler [Fixed] Pets not always ending duels properly when their owner ends a duel. [Fixed] Adjusting stats/levels on a pet undoing mount training. Profession: Scout [Fixed] Mask scent now won't break once you succeed as long as you stay in range. Profession: Entertainer [Fixed] Entertainer buff bug. Profession: Jedi [Changed] More of the village will be used after a player reaches glowing. (Requirements have NOT changed for glowing, rest easy. ) [Fixed] Various glowing code cleanup and fixes. [Fixed] Jedi unlock system announcements will no longer repeat if it has already been announced in the past. [Fixed] Error in forceCurePoison. It was healing disease before, not poison. [Fixed] Broken Jedi Padawan category on Quest Journal. [Fixed] Force Feedback reflected damage is now based on the player's force feedback mod. [Fixed] Force Feedback and Force Absorb animations now only trigger on force attacks. [Added] Missing system message when a Jedi loses experience to a BH mission death. [Changed] Simplified jedi XP loss calculation. [Changed] Increased the minimum reward a BH gets for killing a Jedi. [Fixed] Player Bounty reward is now based on the number of jedi skill points the target has. [Fixed] Jedi bounty deaths will now take experience loss equal to twice the bounty reward. [Fixed] Force Armor 1 and 2 not applying if the player has an existing armor buff. [Fixed] Force power regen is now activated when the player's max force power changes and their current force is less than the new max. [Added] Checks to award/surrendering a Jedi skill's updating force power regen with robe, without a saber equipped. [Fixed] Fixed another issue with Jedi robe stats. Players [Fixed] Characters not being removed from others' friends list when they are deleted. [Added] Characters are now removed from others' friends list when they are renamed. [Fixed] No trade issue. [Fixed] Player tutorial completely rewritten and has been enabled again. Combat [Fixed] Dot list issue. Creatures [Added] Imperials to existing static Rebel base area. [Added] Lesser Prophet static spawn. [Fixed] War Gronda to be aggressive. [Added] Global spawns to the starter planets. [Added] Hard global spawns to the adventure planets. [Fixed] Uninitialized variable causing some spawn areas to spawn nothing. Armor [Changed] Looted BH armor to default color scheme Weapons [Fixed] Values on janta knife static dot. [Fixed] Looted janta and donkuwah knives now always have their static dot. Items [Added] Factional King of the Hill style flag game event perk. [Added] Jukeboxes. Guilds [Fixed] /guildstatus now correctly checks if the target is in a guild instead of checking if the one using the command is in a guild. [Fixed] Guild info sui boxes not being added to the ghost. [Fixed] Guild SUIs can no longer have multiple boxes open at once. [Added] Guild elections. [Fixed] Guild SUI strings not including names. [Fixed] Some misc issues with guilds. [Fixed] A guild leader can claim a guild hall if the owner hasn't logged in for 28 days. [Fixed] Guilds now check and cleanup their sponsored players list during their weekly update. [Groups] [Fixed] Group level is now updated when a member's level changes. [Changed] Group level calculation. Player Cities [Added] Extra check to city updates to destroy cities without a city hall. GCW/Faction [Changed] GCW turret damage types. [Fixed] GCW base Turrets attack speed. [Changed] GCW base turrets vulnerable to Lightsaber. Misc: Missions [Adjusted] Level range that some more destroy missions are available at. [Adjusted] Destroy mission payouts [Fixed] Some mission details changing after a relog. [Added] Delivery missions can now be taken on Dathomir, Endor, Yavin, Dantooine, and Lok. [Changed] The reward calculation for deliver missions so it considers the distance to the start npc in addition to the distance between the start and end npc. [Changed] The minimum level ceiling for missions offered to high level groups is now set on a per planet basis. [Fixed] Hunting missions will only offer creature targets. [Changed] Hunting mission payouts to be significantly higher. Misc: Theme Park [Fixed] Themepark escorts should no longer be attackable by opposing faction npcs if the escorting player is on leave. Theme Park: Jabba's Palace [Fixed] Meatbeast unintended aggro. [Fixed] Unattackable bothan diplomats. [Fixed] Non bothan model being used on bothan information broker. [Fixed] Target npcs attacking each other on 2nd Bib Fortuna quest. [Fixed] NPC's fighting in Jabba's Palace. [Fixed] Porcellus mission targets fighting their defenders. Theme Park: Imperial Themepark [Changed] Exterior spawns around Emp's Retreat. [Fixed] Veers mission targets fighting their defenders. Misc/Server [Fixed] A deadlock caused by ramming a vehicle into the village shield over and over again. You will now be forcefully dismounted. [Fixed] Several stability issues.
  18. [h=2]Patch Notes 6/26/2015, Patch 1.6[/h]Patch 1.6 Profession: Bounty Hunter [Changed] Increased damage/wound of torso shot dot effect. Profession: Bio-Engineer [Fixed] Be pet stat adjustment no longer sometimes changes the pet's level. Profession: Combat Medic [Fixed] Issue causing poisons to sometimes not apply damage. Profession: Jedi [Fixed] Jedi experience loss is now based on skill level. [Added] 10 million experience cap to Jedi experience loss. [Added] System message after cloning. [Fixed]Issue with Jedi Holocron cooldown. Combat [Added] Splash damage to all types of attacks. [Added] Splash damage to random pool attacks. [Changed] Tweaked Dot damage values. NPCs [Fixed] Broken dialogue for the Herald Nightsister Rancor Tamer on Dathomir. [Fixed] Broken dialogue for the Marksman Trainer in Bela Vistal. Armor [Fixed] Tantel armor now has lightsaber resist. [Fixed] Armor should only factor in bleeds now and not other DOTs. Items [Added] Lightsaber resists to PSGs. [Fixed] Zypolene Droid Lubricant description and duration. [Added] Functionality to Force Crystals. Pets/Droids [Added] Pet befriend command functionality . [Added] Pet ranged attack command functionality. [Added] Pet guard command functionality [Fixed] Issue causing installed modules on Droids not to show when first examined in the datapad. Guilds [Fixed] Not being able to kick members from guild. GCW/Factions [Added] Factional Barc Speeders can now be purchased from a faction recruiter. Dungeon: DWB [Fixed] Issue preventing anyone who had done DWB Alum quest prior to Publish 7 from receiving more from the quest giver. Misc/Server [Fixed] Several stability issues. [Fixed] Client crash. [Added] loot tracking variables.
  19. [h=2]Patch Notes 6/17/2015, Patch 1.5[/h]Patch 1.5 Combat [Fixed] Sliced weapons no longer have an increased chance to decay on attack. Mobs [Fixed] War gronda had an invalid diet set. Weapons [Fixed] Yellow bit not being removed from weapon when a power up expires. Jedi Robes [Fixed] An issue that was causing robe stats to not apply. Pets/Droids [Fixed] Invalid pet level/stat adjustments. [Fixed] Pets ending up with messed up ham if they grow while buffs are active. [Fixed] Pets reaggroing respawning mobs. [Fixed] Some errors in BE pet level calculation. [Fixed] Droid harvest yields will no longer be lower when the droid's owner is in a group of more than two. [Fixed] Droids with personality chips will now only converse with their owner. [Fixed] Droids with personality chips being unable to converse after engaging in combat. Guilds [Fixed] Joining or leaving a guild will now update nearby cell permissions to the client. Groups [Added] Global group invite. (/invite name) Dungeon: DWB [Fixed] An issue with LUA that was causing access issues for the entry door. Dungeon: Geonosian Caves [Fixed] An issue with LUA that was causing code access issues for all doors. Theme Park: Imperial Theme Park [Fixed] Issue with elevator having the wrong screen play state condition for use. Quest: Hero Of Tatooine [Fixed] Potential issue with Hero of Tat respawn timers. [Fixed] Some potential issues with double scene object spawns in Hero of Tat altruism cave. Misc: Missions [Fixed] Secondary Barada mission npc killing the primary target npc. Misc/Server [Fixed] Race tracks not being completable more than once. [Fixed] Several stability issues.
  20. [h=2]Patch Notes 6/8/2015, Patch 1.4[/h]Patch 1.4 Players [Fixed] Cloning now removes pvp tefs. Combat [Fixed] Weapon decay chance no longer rolls twice for sliced/pupped weapons. Mobs [Fixed] Talking corpses. [Changed] AI awareness check logic into cpp GCW/Faction [Fixed] Sometimes being able to enter an opposite faction pvp base while it has turrets up. Player Cities and Structures [Fixed] Income and property taxes being transposed Dungeon: DWB [Removed] Testing NPCs in front of DWB. [Fixed] DWB crafting failure issues. Misc: Missions [Fixed] A few unattackable factional neutral destroy mission npcs. Misc/Server [Fixed] Crash on guild update.
  21. [h=2]Patch Notes 6/4/2015, Patch 1.3[/h]Patch 1.3 Profession: Jedi [Fixed] Duration of Force Run commands. Player Cities and Structures [Fixed] Granting zoning rights without militia permission. Groups [Added] Global group invite. Quest: Hero Of Tatooine [Added] Spawn timers to Hero of Tat mobs to increase rarity of finding them. Misc/Server [Fixed] Stability issues and some code cleanup.
  22. [h=2]Patch Notes 5/25/2015, Patch 1.2[/h]Patch 1.2 Profession: Combat Medic [Fixed]Bug that caused Cure Packs and Dot Packs to not work. Profession: Bounty Hunter [Fixed] Bounty Hunter's can now use Arakyd droids to Find Target at Investigation 1, Track functionality still requires Investigation 3. Profession: Creature Handler [Fixed] Dots are no longer cleared from pets upon incap. [Fixed] Pets not dropping target on death. Profession: Squad Leader [Fixed] Rally now works on pets in the group. Npcs [Fixed] Npcs not facing their target when speaking hi/bye reaction chat . [Modified] Reaction chat now depends on a player's movement. Mobs & AI [Fixed] Various AI issues and optimization. [Fixed] Creature resist display is now accurate to the tenth of a percent. [Added] Creature resists now decay. [Fixed] Tough mobs should now have longer lasting states. [Fixed] Creature lair XP issue. Players [Fixed] DOTs now use strength instead of secondary strength to determine overide. [Fixed] Partially healed dots will now overwrite properly. [Fixed] A player can now always equip armor that has no encumbrance. [Fixed] Player event perks can now be deployed while mounted. [Fixed] Weapon dots should now apply at a more appropriate rate. [Fixed] Tefs now display the tef symbol. Crafting [Added] Powerup visibility added to weapons. [Fixed] Component visibility for crafted items. Player Cities and Structures [Fixed] Players loosing permissions on structures. Quest: Hero Of Tatooine [Fixed] Mark of Intellect implication issue [Added] Reset timer to Mark of Honor. Misc: Quests/Missions] [Fixed] Bestine Museum Quest purchase was not working. [Added] Humanoid missions to terminals. Misc/Server [Fixed] Stability issues. [Fixed] High CPU usage. [Fixed] Terrain hill bug.
  23. [h=2]Patch Notes 5/17/2015, Hotfix 1.1.1[/h]Hotfix 1.1.1 Misc/Server [Fixed] Stability issue that was causing the server to crash prematurely during 24 hour cycles. Still tracking one more, but once found we should be pretty stable.
  24. [h=2]Patch Notes 5/16/2015, Patch 1.1[/h]Patch 1.1 Profession: Creature Handler [Added] Pet patrol commands. [Fixed] Pet follow range. Profession: Force Sensitive/Jedi [Fixed] Some light saber animations Npcs [Added] Random names to profession trainers. [Added] Random names to humanoids. Mobs [Fixed] Various AI issues. [Added] NGE Items to more end game creatures. [Changed] Tweaked the drop rate on existing NGE Item drops. Player Cities and Structures [Added] When a player city contracts, civic structures that required the previous rank are no longer deleted immediately, but will be deleted during the following city update if the city does not expand back to the original rank. [Added] When a citizen leaves a city, a check will be done. If the city is below the required population for its rank, a mail will be sent to the mayor. [Added] Vendors will now send emails to the owner warning the owner when maintenance has run out. Quest: Hero of Tatooine [Added] More Mark of the Hero functionality. [Added] Mark of Honor portion of Hero of Tatooine. [Fixed] Mark of Intellect liars giving the wrong name when accusing other liars. [Added] Rest of the Hermit conversation to give Mark of Hero. Crafting [Fixed] Vehicle customization kit not showing in generic crafting tool. Misc/Server [Fixed] A lot of stability issues in the code. It should run a lot smoother now with less crashes. [Fixed] Null deref due to weather killing a player.
  25. [h=2]Patch Notes 5/11/2015, Hotfix 1.0.1[/h]Hotfix 1.0.1 Misc/Server [Fixed] An issue with waypoints. [Fixed] A few stability issues. Chat [Added] SYSTEM ANNOUNCMENTS will now be displayed in General Chat so they are seen. [Changed] SKYNET tag changed to SYSTEM ANNOUNCEMENT. [Changed] The SYSTEM ANNOUNCEMENT tag will always be used, regardless of whether its a player or system broadcast. [Changed] Core3 will no longer be appended to the players name in chat.
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