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shadowfox

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shadowfox last won the day on September 24

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About shadowfox

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  • Birthday 06/16/1973

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  1. Community meetings sun 8/30/2020 and mon 8/31/2020 both are 4pm PST/7pm EST. We are having two meetings to accommodate for people in case they can not make the first one. Any notes taken will also be touched on in the second meeting. Both meetings are expected to be no longer than 1 hour. Question/Answer format will utilize and in channel queue system embed in the twitch stream. Twitch stream be broadcast on EQSanctum's twitch channel. https://www.twitch.tv/eqsanctum
  2. shadowfox

    Community Meeting

    Community meeting will take place at 4pm PST/7pm EST at eqsanctum's twitch channel. Will post in the discord Devupdates channel. This will be held on two different days in case people miss the first one.
  3. shadowfox

    Community Meeting

    Community meeting will take place at 4pm PST/7pm EST at eqsanctum's twitch channel. Will post in the discord Devupdates channel. This will be held on two different days in case people miss the first one.
  4. I am responding to CH line.

    I played in the beginning and first CH blow was when I got to the point I could train mounts speeders were released.  Then I could tackle any nest and survive.  I would run with the combat bad boys and tank for them.  Even pulling all those pets they couldn't go the distance of the battle.   I had BE pets and they were bad.  In the day there were around 250K playing and no one was rushing out to be CH.  There were the bad ass BH, Cam, etc.  But I had all of the exploration badges and mostly by myself.  That is what made the game so appealing was that you have a crew or not and go to the cantina and all the peps in (entertainers} were real time, just hanging passing time shooting the S##t with the other SIM gamers.  There was a place for everyone.  Now you have to conform to a narrow edge.  You could go to almost any cantina and there were live entertainers and in any med center were several docs.  I was rebel and had a imp doc I used that I would go to her home to get buffed.  I love the player cities but if you are not affiliated can be a problem.  I started  playing again and for six months I was using Foundry and no one ask me join faction or live in their city so I put my four houses about 650 meters out.  In the game now I met some people at an event and now belong to a guild for the first time.

    Oh and by the way I had a home I think on Dant that was on a island just out side of town and dark jedi would spawn on my front porch and would drag him back to town so everyone could jump him.  I couldn't do him by myself. 

     

  5. Hotfix 7.0.2 Force Ranking System [Changed] Bounty Hunters that have a FRS Jedi's mission will now grant the Jedi FRS experience upon the Bounty Hunter's death. Server [Fixed] Stability Issue. [Fixed] FRS Manager loading the wrong values.
  6. Hotfix 6.0.2 Bounty Hunter [Fixed] An issue with Bounty Hunters being aggressive and attackable before attacking their target. Force Ranking System [Fixed] An issue where FRS experience was not being properly rewarded or deducted. GCW [Disabled] Field faction change popup upon attacking a player. This should not have been popping up with our TEF system. Misc [Fixed] An issue where double experience was applying to Jedi experience loss. [Fixed] Fixed more stability issues.
  7. until

    The time is under the title in this thread. Also the time shown there is whatever your time zone is. So if you have not set your time zone in your profile, you might want to.
  8. until
    Voip and text community meeting streamed over twitch.
  9. [h=2]Patch Notes 12/29/2016, Hotfix 5.4.1[/h]Hotfix 5.4.1 Combat [Fixed] An issue with the Force Run, Intimidate, Stun, and Feign Death damage divisor removal.
  10. [h=2]Patch Notes 12/20/2016, Patch 5.4[/h]Patch 5.4 Force Ranking System [Added] All missing FRS modifiers for powers, enhancer, and healer. All modifiers should now be implemented [Changed] Force Power Max now uses the correct modifiers to calculate max force power for each FRS rank [Changed] Force Rank Experience will no longer be divided among group members, members will receive the full experience if they participate in the kill. [Adjusted] FRS Kill Log further enhanced [Changed] Force Ranking System's Maintenance has been halved: [Changed] Force Rank Experience Gain and Loss: Profession: Jedi [Changed] Jedi Enhancer skills (besides Force Run) are now toggleable [Changed] Force Regeneration to be closer to 14.1 [Changed] Adjusted several non-Jedi skills that cannot be used when a lightsaber is equipped [Fixed] Force Intimidate is now working as intended [Adjusted] Several Force Power damage ranges and state modifiers to be more accurate of 14.1 emulation [Fixed] Issues with Force Choke's strength [Added] Posture impact on Force Choke's strength Profession: Carbineer [Fixed] Issues with Carbineer damage modifiers Profession: Squad Leader [Changed] Squad Leader buff area changed to 192m (You must be within 192m of the group members in order to benefit from Squad Leader buffs.) Note this down from 256m Profession: Politician [Changed] Increased politician experience to 500 per citizen vote Spawns [Added] Updated static spawns of several high-end mobs to be more accurate emulation of 14.1 Galactic Civil War [Changed] The maximum number of bases per planet has been lowered from 35 to 25 [Changed] Edited turret damage values to be more accurate of 14.1 emulation [Edited] Several spawns on PvP and PvE bases Vendors [Adjusted] Increased bazaar item listing time to 30 days. [Adjusted] Increased player vendor listing time to 60 days. [Adjusted] Increased bazaar max item listing to 50 items. [Adjusted] Increased max bazaar item price to 100000. [Adjusted] Increased max items per page to 200 items. Vehicles Players can now have up to 8 vehicles in their datapad. Loot [increased] Named color crystal drop chance to be on par with normal color crystals Server/Misc [Fixed] A few possible stability issues [Changed] The server will now restart every other day at 4AM EST. This will be increased once we assess possible stability and memory leak issues that may result. We're aiming for one restart a week.
  11. [h=2]Patch Notes 11/28/2016, Patch 5.3[/h]Patch 5.3 Force Ranking System [Fixed] An issue where force cost reduction was not properly calculating with the dark frs modifier while using Force Armor I, Force Armor II, Force Shield I, & Force Shield II. [Fixed] An issue where damaging force powers damage was not calculating properly based on the light and dark modifiers. [Added] FRS power modifier to force choke ticks. [Fixed] An issue where FRS force pool increase was not calculating when equipping or unequipping a robe. [Added] All FRS kills are now logged to aid staff members in tracking fight clubbing. Loot [Disabled] Useless, non functional SEAs from dropping. (If I missed some, please let me know!) Server/Misc [Fixed] An issue with the base SWGEmu code that did not allow badge IDs above 159.
  12. [h=2]Patch Notes 6/15/2016, Patch 5.2[/h]Patch 5.2 Items [Fixed] The Domestic Arts drink Jaar now functions properly. [Fixed] Vehicles not disabling when reaching 0 health. [Fixed] Vehicles from using secondary defenses. Weapons [Fixed] Light lightning canon animations. Droids/Pets [Fixed] Droid effects module stopping after one effect. [Fixed] Droids with low power still granting their installed crafting benefits to the owner. Misc/Server [Fixed] Stability Issues x 8.
  13. [h=2]Patch Notes 5/25/2016, Hotfix 5.1.1[/h]Hotfix 5.1.1 Jedi Unlock System [Fixed] Another small issue with Jedi trainer assignment. Pets/Droids [Fixed] An issue causing socket clusters not to apply during crafting.
  14. [h=2]Patch Notes 5/23/2016, Patch 5.1[/h]Patch 5.1 Force Ranking System [Added] Players will now be pushed back if they try to enter an enclave that they are not a member of. [Fixed] An issue causing FRS voting terminals not to display their radial options. [Changed] FRS voting terminals are now spawned into the world via .tre snapshot file. [Fixed] FRS force bonus not being properly calculated when a player gains or loses a rank. [Added] A check on login that will ensure FRS force bonus is properly calculated for the player. Buffs [Fixed] Dot absorption modifier now functions properly. GCW/Faction [Fixed] A missing bountyLock check that was allowing heals when it shouldn't of.
  15. [h=2]Patch Notes 5/22/2016, Hotfix 5.0.3[/h]Hotfix 5.0.3 Combat [Fixed] Auto attack queue messages Buffs [Fixed] Dot absorption modifier now functions properly. Pet/Droids [Fixed?] Droids sometimes losing their modules. Items [Fixed] Crafted filling stats for Chef's dustcrepe food. GCW/Faction [Fixed] Overt or TEFd pets being healable by opposing Overt or TEFd players.

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SWG Reckoning is in no way associated with LucasArts, Daybreak Games(formally Sony Online Entertainment), or Disney. The Star Wars & Star Wars Galaxies copyrights/trademarks are the property of their respective owners.

The source code Reckoning uses on its game server is written by SWGEmu and Reckoning. Our code is licensed under the AGPL License.

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