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shadowfox

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shadowfox last won the day on July 21

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About shadowfox

  • Birthday 06/16/1973

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    Bria

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  1. While we have no current date set, we are working on the change over to the current stable/unstable pulls from the EMU repo. Because of this, we are taking our time on what is pulled and implemented. Reckoning has been a community first in many respects for quite a few features and have shared these features openly with the rest of the development community in the spirit of open source development. To that end, we have quite a bit of custom implementations for source and scripted items in the game. To facilitate changes coming from recent code updates, we will need to address almost all of it one item at a time, slowly. This will prevent major bug issues, server stability issues, and loss of database information. We value your play time and time investment here. We think of all of our players as part of our family and do not want in any way to change, lose, or destroy your characters or progress. So it is extremely important we take our time in doing this change over. We are now officially the oldest running server without a database wipe of characters or items. We want to continue to be that server going forward so bear with us as the time keeps ticking by. Reckoning has never rushed into a production release of anything in the past, so we're not going to start now. The roadmap is simple at this point. Implement the latest pull from EMU, preserve the existing databases, and make sure our features exist in it. There is no current ETA. It will be released for testing when it is done. Once the priority of the pull is done, we will then reset our bug tracking, verify if old bugs exist or don't and update our support and suggestions lists to the new implemented code. From there we can begin tracking again and fix what needs to be fixed, or implement new items. No staff member can speed this process up. They don't have a release date. They can't give you any special inside information. Until then, please enjoy our server. Enjoy your time here, your time we value and protect with great care. Enjoy life and don't burn yourself. It's a game, and we appreciate your patronage. Regards, SWGReckoning Staff and Development Teams
  2. The End of an ERA Preface: Aso did not know I was writing this article. If it sees the light of day, that means he will be honoring my wish to keep it up. He is a very private, nice, and conservative guy. He will not boast of anything he's accomplished. He will always try to do the right, good, thing. He might actually kick me off the team for this. I don't care. It's been an honor to be a part of this server helping him, and I hope I get to do it longer, but these things need to be said about someone I consider, my, very good, friend. I'm not sure some players in our community realize it. Publish 11 is the culmination. It will be the end of Basilisk. It will shutdown and a new server arise in it's place. SWGEmu's core3 server architecture will be declared version 1.0 Beta soon. This is a triumph like no other. I've been on this project overall, as a contributor, in some form or fashion, since July 2004.....18 years. No corporate funding, No bs. People contributing. We as a community, are staring at a 1.0. A privately coded project with hundreds of thousands of man hours, and lines of code contributed in whole. TheAnswer, ran with it. They have a great team over there. The showed that regardless of what was going on, they would stick to it, and finish the project. No concerns for the outcries of players. Why? That was not the project goal. The project goal, put down in words, in your face, stated simply, we don't care about you (now), we can care about you when 1.0 is finished. They stuck to that, despite criticism, despite, trolls, despite people hating it. They used Basilisk exactly what it was for. A test, stress, and pressure bed for bugs and fixes. It was the epitome of what a developer has to do sometimes. Stand firm, block it out, and head down get the work done. I commend them for that. They were sometimes brash, sometimes rude, but always steadfast. We are part of a private server community using that, "almost" 1.0 code. We, here have been Reckoning alpha testers. You didn't realize that did you? Which brings me to @Aso. Aso, whether or not you know this, goes very much above and beyond when it comes to his server. He is a relentless advocate of code beautification. Aso wants what is entirely best for the future of the server as a whole, even if this turns some players off. Aso, Is an advocate of pvp, even the smack talk that comes with it. With that, also believes in a safe moderated general chat space for your kids, if you want them to play here. Aso, believes in quality of life improvements, and has relentlessly stood up for the base belief of pre-cu 14.1. He clearly believes in constructing something that is the best product. His priorities have, to me, been clear, concise, and he's been a man of his word to the community as a whole for ALL of SWG. Your play time, has been the top priority here at Reckoning under his lead. The most valuable commodity, in any MMORPG, is the reliability of the service, and your belief, your character(s) will be there, and your time was not wasted. Aso, has gone beyond what has ever been expected and protected those things for over 7 years now. Your characters, have been safe guarded. No other server, aside from Basilisk can boast this, for this amount of time. Aso, has helped others, unnamed, with this same zeal and dedication. This is because, SWG is a community, not just a game. We are all members of it, not just Reckoning. He knows this, like I know this, and it has shown. People have come and go, but I can say with confidence, if you play on any SWG server, Aso has had something to do with its successful launch, run and updates. This is my opinion, of course. Aso deeply cares about how we present ourselves as CSRs, Staff, Community Managers, players, and community members. The one thing that stands out in my mind always is "Remember EQ, I want it to be run like a game company that cares. Hands off, common sense approach, professionalism, always." He doesn't say much to be honest. We can go months and never say anything to each other. We will intervene when needed help folks out, but it truly is like a business in the background. We are colleagues, and we do our work. This has always been his approach to this labor of love. Yes, it is a labor of love. Aso and I both, believe the server is a labor of love, and a place to share and enjoy the fruits of our labor. We both invite our friends here, we both play with our friends here, and we both care about how you enjoy your play time here. I can count on my hands, the amount of times I have actually spoken to Aso in voice chat. Despite this, I have had his phone number at my disposal for quite a while now. Sometimes we would text, but nothing short of quick memes with @FirewarriorSWG, maybe a couple of jokes, but nothing ever too serious. No matter your opinions of the man, I have to 3 very real conclusions. Aso is my friend. I am honored to work with him, and am a better man for knowing him. Aso is an amazing server dev. He never stops at what needs to be done, he goes for what CAN be done. Aso cares about you. He may not say it. He may not bring it up. He genuinely cares about you as a player. I as a player am proud of that. So this was my editorial today. a little bit of insight into a normal guy who looks out for your pixels. Guards them. Enhances their existence. Makes them more fun for you. I hope you all have a good day. I hope you enjoyed your 4th of July. I did. I did because I watched fireworks in SWG and knew they were provided by my very good friend, Aso. PS. I would like to take this time and thank current staff members @Founderswift, @FirewarriorSWG, @FullMetalJacket, @Rincewind, and @Rydarian. Also special thanks to our previous and retired staff members @Hex, @Spire, @Yazmyn, @Flatbullet, @ArteDeco, @Aurren, @Death, @Elvira, and @Panzerdragon
  3. IRON MAN There has been quite a bit of interest in the ironman settings, and tracking of players on the server. Recently I've gone back and visited the forum post, and posts within the Ironman thread and have written down some changes I'd like to see done to it for common sense tracking. As part of the ironman challenge, I will be getting with Aso to do some special tracking for it. There are other issues to work on yes, but I've received quite a few requests for this. Sit tight and I'll get on it folks PPUI If you use the PPUI that is offered on the server there have been some issues that have been ignored for a while. I'll be hopping on those today so look for some updates incoming to it. SUPPORT SECTION I was not aware, that some people believe we don't use it. Quite the opposite actually we have 3 ways we can take care of technical or support issues. We have a support system on the foums we track for suggestions, bugs, and other support items. We have also have a ticket system in discord. We always recommend the site because you will notify all staff when filing a support ticket there. From all of the staff here at Reckoning, thank you for being a player on our wonderful server. It is a dream that is fulfilled each day, that you play here. Your game time, which is the most valuable asset, is precious to us and we try to safeguard that. We appreciate that you trust us with your time, and hope that you enjoy the play time here with us. As always, May the force be with you.
  4. We are aware of certain tre files not downloading during update or installation. If you run into this issue please post a ticket so we can address the issue with a work around. A fix for the patcher will be coming soon-ish. Thank you for your patience.
  5. I've been hit with this question quite a bit. "How do I unlock Jedi EQ?" There has been a lot of misinformation regarding unlocking on the server. Even from Staff. So let me give you the official statement regarding our unlock system: This is taken directly from our "about us" page located here: https://swgreckoning.com/about/ The unlock system on the server has changed several times over the years and may continue to change without notice. The only people who can visibly read the unlock script are myself, and @Aso. So let me state it officially now: With that in mind, please stop spreading the misinformation, and self validating, that we require badges, are like "live", or retail, or Basilisk. Our unlock system is unique to Reckoning, and to Reckoning only. I normally would not post this as an announcement/dev update but the misinformation has gotten entirely out of hand.
  6. There is an issue with the launcher. We are aware of this. Even though we are aware, still file a bug ticket in support so we can track everything. Fix will be incoming. In the mean time a small work around: launch, update, close and then run swgreckoning.exe from the folder. We will patch as soon as we can.
  7. Community meetings sun 8/30/2020 and mon 8/31/2020 both are 4pm PST/7pm EST. We are having two meetings to accommodate for people in case they can not make the first one. Any notes taken will also be touched on in the second meeting. Both meetings are expected to be no longer than 1 hour. Question/Answer format will utilize and in channel queue system embed in the twitch stream. Twitch stream be broadcast on EQSanctum's twitch channel. https://www.twitch.tv/eqsanctum
  8. Community meeting will take place at 4pm PST/7pm EST at eqsanctum's twitch channel. Will post in the discord Devupdates channel. This will be held on two different days in case people miss the first one.
  9. Community meeting will take place at 4pm PST/7pm EST at eqsanctum's twitch channel. Will post in the discord Devupdates channel. This will be held on two different days in case people miss the first one.
  10. I am responding to CH line.

    I played in the beginning and first CH blow was when I got to the point I could train mounts speeders were released.  Then I could tackle any nest and survive.  I would run with the combat bad boys and tank for them.  Even pulling all those pets they couldn't go the distance of the battle.   I had BE pets and they were bad.  In the day there were around 250K playing and no one was rushing out to be CH.  There were the bad ass BH, Cam, etc.  But I had all of the exploration badges and mostly by myself.  That is what made the game so appealing was that you have a crew or not and go to the cantina and all the peps in (entertainers} were real time, just hanging passing time shooting the S##t with the other SIM gamers.  There was a place for everyone.  Now you have to conform to a narrow edge.  You could go to almost any cantina and there were live entertainers and in any med center were several docs.  I was rebel and had a imp doc I used that I would go to her home to get buffed.  I love the player cities but if you are not affiliated can be a problem.  I started  playing again and for six months I was using Foundry and no one ask me join faction or live in their city so I put my four houses about 650 meters out.  In the game now I met some people at an event and now belong to a guild for the first time.

    Oh and by the way I had a home I think on Dant that was on a island just out side of town and dark jedi would spawn on my front porch and would drag him back to town so everyone could jump him.  I couldn't do him by myself. 

     

  11. Hotfix 7.0.2 Force Ranking System [Changed] Bounty Hunters that have a FRS Jedi's mission will now grant the Jedi FRS experience upon the Bounty Hunter's death. Server [Fixed] Stability Issue. [Fixed] FRS Manager loading the wrong values.
  12. Hotfix 6.0.2 Bounty Hunter [Fixed] An issue with Bounty Hunters being aggressive and attackable before attacking their target. Force Ranking System [Fixed] An issue where FRS experience was not being properly rewarded or deducted. GCW [Disabled] Field faction change popup upon attacking a player. This should not have been popping up with our TEF system. Misc [Fixed] An issue where double experience was applying to Jedi experience loss. [Fixed] Fixed more stability issues.
  13. until

    The time is under the title in this thread. Also the time shown there is whatever your time zone is. So if you have not set your time zone in your profile, you might want to.
  14. until
    Voip and text community meeting streamed over twitch.
  15. [h=2]Patch Notes 12/29/2016, Hotfix 5.4.1[/h]Hotfix 5.4.1 Combat [Fixed] An issue with the Force Run, Intimidate, Stun, and Feign Death damage divisor removal.
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