[h=2]Patch Notes 5/13/2016, Patch 5.0[/h]Patch 5.0
Profession: Bio Engineer
[Fixed] DNA sampling failure/aggro should now properly remove Mask Scent & Camo.
[Fixed] Intimidate no longer stacks with itself.
[Fixed] FireHeavyWeapon animation.
Profession: Creature Handler
[Added] The Creature Taming Bonus skill mod.
[Changed] Pet training success formula to be more forgiving to lower skilled creature handlers.
[Fixed] Experience gain values in the tre files. (Thanks ShadowFox!)
[Fixed] BandFlourish will now correctly assign xp to only the initiator.
[Changed] Adjusted all damaging force powers for players to help with balance.
[Fixed] Saberslash 1/2 animation.
[Fixed] Force Intimidate now properly works on creatures/mobs.
[Fixed] Force Intimidate2 splash damage functionality.
[Added] Force intimidate1/2 chain animation.
[Fixed] Force regen after being healed from incap.
[Fixed] SaberSlash1/2 bleeds.
[Fixed] Saber combo hits pool multipliers.
[Fixed] Saber 1h Combo attacks now randomly splits it's damage multiplier between it's pools.
[Fixed] Regain Consciousness messages and debuffs.
[Changed] Jedi lightsaber attack-specials no longer cost HAM.
[Fixed] Jedi trainer generation when becoming a Padawan.
[Fixed] Corrected force sensitive xp conversion.
[Fixed] Dervish2 and Phantom attacks now use the default melee weapon range. The cone of the attacks extends to 24m.
[Fixed] PointBlankArea1 to be a more accurate emulation of 14.1.
[Added] 60 second grogginess (-100 HAM) debuff to revive.
[Fixed] Quick Heal to be a more accurate emulation of 14.1.
[Fixed] Improper double-message with Ranger conceal check.
[Added] Missing flytext messages for 2 Ranger traps.
[Added] Feign Death Skill and required checks.
[Fixed] Slicing armor with negative encumbrance will no longer increase the value.
[Fixed] Slicing xp values to be a more accurate emulation of 14.1.
[Fixed] SL Buffs now properly factor TEF when checking if a player is eligible to receive the buff.
[Fixed] Combat state not clearing on player death.
[Fixed] Spill over damage being added to flytext.
[Fixed] Attack command queueing incorrectly.
[Fixed] Dots sometimes not ticking when they should.
[Fixed] AOE's now animate only towards the intended target.
[Fixed] Animation CRCs for all melee abilities to correctly use PCD/KD animations.
[Fixed] State only attacks not playing their animations
[Fixed] Weapon fire dots will now tick wounds at 1/5th the rate of the HAM damage.
[Fixed] Players can no longer attack mobs behind locked doors.
[Fixed] Attack animation not firing when target is incapaciated or dead.
[Fixed] Incapaciation animation and timer is now correctly synced with the client.
[Fixed] Combat dives/evasive rolls no longer snap the player back into position.
[Changed] Some commands to be properly delayed by Warcry.
[Fixed] The main defender will now always be at the front of the list.
[Fixed] Cloning invisible bug.
[Added] Decay report when a player clones.
[Added] New character starting email.
[Fixed] Teleporting into a cell will now pre-load the terrain around it.
[Fixed] Moving a pet deed out of inventory mid sample no longer prevents additional sample attempts.
[Fixed] Players will no longer be invulnerable when logging in while still LD.
[Fixed] A player's action queue is now cleared when they are set LD.
[Fixed] Players will no longer auto attack while LD.
[Fixed] Logout now correctly removes a players character from the world.
[Fixed] CTD while cloning holding a mission with an NULL waypoint
[Added] 6 month expiration to player mail.
[Fixed] Some issues with the gallop command.
[Fixed] Deleted players mail not being deleted from the database.
[Fixed] Deleted players waypoints not being deleted from the database.
[Fixed] Hair object in inventory after image design session.
[Added] Redesigned name generator for players.
Creatures & NPCs
[Fixed] Attack-templates for PVE Force using npcs.
[Added] Quest symbol above some quest givers heads if they have a quest for you.
[Changed] Adjusted one of the rifles used by Dark Troopers.
[Added] Much larger variation in default attack animations.
[Removed] The Brawler attack intimidate from all NPC templates .
[Added] Animation CRCs for creature special attacks.
[Fixed] Creatures not playing their attack animations.
[Fixed] No more zombie creatures when incap/killing with indirect damage.
[Fixed] AI Creatures no longer instantly stand after posture changes.
[Fixed] NPCs sometimes attacking their own faction's turrets.
[Changed] Reduced exceptional/legendary loot chances for higher level mobs.
[Added] Naboo rescue heralds and kidnapped nobles.
[Fixed] AI should no longer aggro players through locked doors.
[Added] LUA template for Blastromech spawn and locations.
[Changed] Various NPC mob loot tables to be a more accurate emulation of 14.1.
[Added] Black Sun mobs on Rori for eventual implementation of Secrets of the Syren quest.
[Fixed] Some missing spawns across the galaxy.
[Changed] Some NPC mob weapon groups/templates to be a more accurate emulation of 14.1.
[Fixed] Incorrect stat on Greater Sludge Panther.
[Added] Redesigned name generator for NPCs.
Droids & Pets
[Fixed] A few incorrect system messages for DROID healing.
[Fixed] Droid ranged attack animations.
[Fixed] Droid pets now animate attacks and shoot lasers.
[Fixed] Bug preventing pets from attacking indoors
[fixed] Pets being able to attack through locked doors.
[Fixed] Survey Droid mail format.
[Fixed] Droids will no longer grant skill mods(ie:crafting/medical) when out of range, dead, or incapacitated.
[Fixed] Weapon range modifiers on looted weapons are no longer modified by mob level, exceptional, legendary, or yellow modifiers.
[Fixed] Heavy Weapon consumable animations now play properly.
[Fixed] Grenade animations for last grenade in stack.
[Removed] A bugged barrel appearance from laser carbines.
[Fixed] Added missing customization templates to 4th gen 2h lightsaber.
[Fixed] Ballot Box Terminal to use the correct crafting tool & station.
[Changed] A target is no longer required for the divorce option to show on a ring.
[Fixed] Imperial psg effectiveness maximums.
[Fixed] Single stack looted components should no longer display a number when dropped.
[Fixed] Use counts sticking on various game objects.
[Added] Self powered harvester veteran reward.
[Fixed] Vehicle Damage.
[Fixed] Missing stats & effects on Chef food dustcrepe.
[Fixed] Radiation sensor not functioning after a restart.
[Added] Multiple new event perks.
[Fixed] Survey tool ranges to be a more accurate emulation of 14.1.
[Fixed] Items no longer have yellow text when removed from pre-existing crates.
[Fixed] Powerups now have yellow text when crafted or removed from a crate, the crate text is still white.
[Added] Redesigned name generator for resources.
[Fixed] Components remaining in inventory after adding to Manf Slot.
[Fixed] Using uncrated crafting tools as schematic slot ingredients.
[Fixed] Crafting components not visually appearing in crafting slots.
[Fixed] Crafting tools in backpacks will now output the final product to inventory automatically
[Fixed] Completion of crafting an item no longer transfers the item to the crafter's inventory if the crafting tool is not in the crafter's inventory.
[Fixed] Error in crafting experimentation calculations.
[Fixed] Resource throttle.
Player Structures & Cities
[Fixed] Static city garages to give a proximity message when a rider approaches.
[Fixed] Not being able to transfer a structure containing vendors
[Fixed] Positioning of all (hopefully) player structure signs.
[Fixed] Dynamic spawns now cause the ground around them to be yellow in the place structure view.
[Fixed] A full house will no longer prevent players from storing items in droids.
PvP, Faction & GCW
[Added] /showPvPStats command.
[Changed] /showPvPRating command has been disabled. It has been replaced with /showPvPStats.
[Added] PvP kill count tracking for all players. Kill count information can be checked by using /showPvPStats.
[Changed] PvP rating calculation has been rewritten.
[Added] PvP achievement badges (50 kills, 75 kills, 100 kills, 250 kills, 500 kills, 750 kills, 1000 kills, 1500 kills, 2000 kills, 2500 kills, 3000 kills, 4000 kills & 5000+ kills).
[Added] Factional TEF active areas to all PvE GCW bases.
[Changed] PvP base defenses can now only be attacked by players flagged as Overt. TEF or City TEF is no longer factored in.
[Changed] PvP base defenses will now only attack players flagged as Overt. TEF or City TEF is no longer factored in.
[Fixed] When shutting down a base destruction sequence, a player must now stay with the hq terminal for the entire minute.
[Fixed] Players of the appropriate faction rank can now view the structure status of a faction base.
[Fixed] PvE bases can no longer have any defenses donated or removed.
[Added] A single defense can now be donated during a PvP base's vulnerability period.
[Fixed] /gcwstatus now directs players to visit a recruiter or newsnet terminal to check the status.
[Fixed] Newsnet terminal headlines will display when the sides are tied.
[Added] Recruiter conversation option for checking planetary control scores.
[Fixed] Numerous issues with GCW bases.
[Fixed] GCW bases now a more accurate emulation of 14.1
[Added] Group members now display their directional arrow and planet when out of range.
[Fixed] PvpStatus is now updated to nearby group members when a member joins, leaves, or the group disbands.
[Fixed] Permissions problem with items looted in Lottery or Random loot group loot options.
[Removed] Invalid vendor bark phrase.
[Fixed] Vendor ad-barking.
[Fixed] Vendor status will no longer state that the vendor is operating normally when it is out of maintenance or empty.
[Fixed] Deleted auction items not always getting destroyed from the database.
[Changed] Auction Chat and Galaxy Chat(General) will now be joined at character creation. Existing players will need to rejoin these channels.
[Added] Custom chat channels.
[Fixed] Spatial chat types now check for required skills.
[Fixed] DWB loot containers will no longer spawn SBD's unless the container has been refilled and will despawn after an hour if not killed.
[Fixed] DWB ingredient loot colors.
[Added] Updated Jabbas Palace mobs with patrols & animations.
[Fixed] Bug with escort target convo on some missions.
[Fixed] Mission description and waypoint titles.
[Fixed] BH missions can no longer be sliced.
[Fixed] Declared faction destroy mission targets not having the proper faction set.
[Fixed] Valarian's theme park quest reward Mystical Orb to be a more accurate emulation of 14.1.
[Added] Stimpack A schematic quest reward functionality.
[Fixed] Final quest turn-in for The Warren to grant proper faction point reward.
[Fixed] Hero of Tat ranch intercom bug.
[Fixed] Hero of Tat issue that would not let multiple people complete it at the same time.
[Fixed] Lifeday not being repeatable every year.
[Added] Bestine Melios Purl quests.
[Added] Pooja Naberrie questline (Deja Peak, Naboo).
[Added] Kima Nazith questline (Deja Peak, Naboo).
[Fixed] Stability issues.
[Fixed] Several coverity defects.
[Fixed] Some memory leaks.
[Fixed] Race Condition.
[Changed] Code refactoring.