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shadowfox last won the day on October 6 2023

shadowfox had the most liked content!

About shadowfox

  • Birthday 06/16/1973


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  1. Hotfix 8.0.1 Armor/Weapons/Items [Fixed] An issue causing some Ithorian armor to flash. Player Cities/Player Structures [Fixed] Bazaar terminals in player cities will now properly deduct maintenance, similar and at the same cost to mission terminals. [Added] Bazaar terminals in player cities will now show on the cities maintenance report. GCW/PvP/Player Bounties [Fixed] An issue where a player with spawn protection was attackable. [Fixed] An issue with bounty player stat tracking. Vendors [Fixed] A bug that was causing newly created humanoid vendors to be buck naked. Misc [Fixed] Furniture pitch, yaw, and roll command. Server [Fixed] A possible server stability issue.
  2. Patch 8.0 Profession: Pistoleer [Fixed] Multi Target Pistol Shot damage/speed multipliers and AOE. Profession: Squad Leader [Fixed] Squad Leader HAM Cost Modifier. Profession: Jedi [Fixed] Padawan and Force Sensitive titles are no longer able to be surrendered. Profession: Image Designer [Fixed] Image design session being interrupted by previous session target leaving saloon. Force Ranking System [Fixed] FRS maintenance experience debt not properly banking. [Fixed] Jedi capped on FRS experience will now get the capped message. [Fixed] FRS no confidence to allow 2/3rds majority vote. [Changed] Reduced the amount of available seats per rank. Creatures [Fixed] Axkva Min respawn timer. [Fixed] A few NPC's with improper dressgroup . [Added] Missing Gorax faction. [Fixed] A creature respawn bug. [Fixed] Settler having thug faction instead of townsperson faction. [Added] Missing Light Jedi dressgroup. [Added] Six randomly spawning world bosses. Pets [Fixed] Logic error with calling factional pets. Armor/Weapons/Items [Fixed] Spice downtime reduction foods adding permanent debuff when over 100% reduction. [Fixed] Incorrect damage type on the Victor Visalis tusken rifle. [Fixed] Equipable items with +terrain negotiation not applying. [Fixed] Correct B-Wing Survival Suit Factional Requirement. [Fixed] Foods that grant the incap_recovery skill mod now apply the mod properly. [Fixed] Increase Janta blood max useCount to 8. [Fixed] The foods Jaar and Karkan now perform the proper instant effects. [Added] Galactic Moon Festival Wings. [Added] Blue Ewok Festival of Love Wings. [Added] Golden Ewok Festival of Love Wings. [Added] Pink Ewok Festival of Love Wings. [Added] Ewok Festival of Love Wings. [Added] Galactic Moon Festival Backpack. [Added] Rucksack of the Tusken King. [Added] Rebel Ace Field Pack. [Added] Imperial Ace Field Pack. [Added] Pilot Ace Field Pack. [Added] Tauntaun Rucksack. [Added] Alliance Camouflage Backpack. [Added] Imperial Camouflage Backpack. [Added] Nightsister Feather Backpack. [Added] Lok Revenant Backpack. [Added] C-3PO Backpack. [Added] Recon Backpack. [Added] Yoda Backpack. [Added] Player Structure Walls. Credit to Borrie. [Fixed] Mesh issues with the NGE armors so they display correctly when equipped. Crafting/Harvesters/Factories/Resources [Fixed] Factories eating extra single item ingredients [Fixed] Error that sometimes prevented survey minigames from starting. [Fixed] Ability to filet a fish in a players inventory. [Fixed] Recycler resource destruction client notification. [Added] Resources will be named such to show the resource class and name. Example: Rhodium Steel (Namostagian) -- Credit to Flurry Player Cities/Player Structures [Changed] Commercial structures can now be packed up. [Fixed] Position of house address signs on Medium Naboo Houses. (For existing houses, you'll need to re-select the sign from the structure terminal so the sign repositions.) [Fixed] Parking Garage system message shows again properly. [Added] Ability to delete structure control device with code confirmation. [Fixed] Several edge cases with structure packup. [Added] City structure orphan handling. [Added] Factional signs that are placeable by the Mayor of a player city depending on player city faction alignment. Signs are obtainable through GCW recruiters. [Added] Reckoning Banners that are placeable by the Mayor of a player city. These can be obtained from the Reckoning event NPC, or through official staff events. [Added] Purchasable structure walls to all player structures via the structure terminal. [Added] /structurelist command. This command will list all of your structures, and their location. Guild [Added] /guildlist command. This command will list everyone in guild, their position in guild, and their online status. You will also be able to manage the member remotely, instead of having to visit a terminal. Vendors/Auction [Added] Players can now pay vendor maintenance from the vendor control device. [Added] Ability to delete vendor control device with code confirmation. [Added] Vendor expired item relist functionality. Credit to Dirge. GCW/Bases [Fixed] GCW base spawn bug. [Added] Crackdown reinforcement troops now attack the player when they spawn. [Added] Chance for contraband scanner to detect a Jedi and call in reinforcements in order to kill the Jedi. [Changed] Increased faction level to 9 in order to be recognized in scan. [Fixed] Crackdown reinforcement strength based on GCW standing. [Changed] Smuggler chance to avoid contraband scan detection to be dependent on skill level. [Added] Smugglers will now give all members in the group a chance to avoid contraband scan if close enough. [Changed] Increased chance for contraband scanners to detect high level opposite faction players. [Added] Overt/Tef'd players of opposite faction are always detected and the scanner will call for reinforcements. [Added] Spawn Protection when logging in. [Added] Spawn Protection after using a shuttle. [Added] Players in PvP combat cannot logout. Player Bounties [Changed] Increased the amount of time a player will be on the bounty terminal if a bounty is placed on their head to 7 days, up from 48 hours. [Changed] Removed the requirement that a player has to 50 kills before there is a chance that a bounty will be offered. [Changed] The maximum bounty reward that can be placed on a player is 500k credits. [Changed] Only 50% of the bounty reward will be returned to the bounty placer if the bounty is not completed within 7 days. Down from 100%. Theme Parks/Missions/Quests [Added] Theed Race Track. [Fixed] Bug preventing completing warren compassion if warren hero was already completed. [Fixed] Edge case preventing completion of in progress village survey quest after a phase change. [Added] Combat level and type to mission names. -- Credit to Aftermath [Fixed] Corvette screenplay movement issue. [Added] Lok Revenant Backpack as a reward for Nym's Theme Park. World [Added] Planetary control signs outside of every Star Port depending on which faction controls the planet. [Added] Reckoning Banners outside of the Coronet , Theed, and Bestine Star Ports. [Fixed] Spawn region position initialization. [Added] No spawn area and no build zones around caves on Tatooine. [Fixed] Position of no spawn and no build area around a Jedi shrine on Tatooine. [Changed] Increased size of no spawn and no build areas around jedi shrines on Tatooine. [Added] 18 new exploration badges to Naboo. Misc [Fixed] The board shuttle SUI window can no longer be opened multiple times. Banks are now global and can be accessed from any bank terminal. [Fixed] HAM remaining modified after power boost buff runs out. [Fixed] An issue with command execution not respecting command delay and order. [Fixed] Tipped credits not updating the client. [Fixed] Bug requesting flash speeder replacement. [Fixed] Player is only allowed to move with sneak ability during /takecover command. Server Improved server stability. Improved server performance.
  3. While we have no current date set, we are working on the change over to the current stable/unstable pulls from the EMU repo. Because of this, we are taking our time on what is pulled and implemented. Reckoning has been a community first in many respects for quite a few features and have shared these features openly with the rest of the development community in the spirit of open source development. To that end, we have quite a bit of custom implementations for source and scripted items in the game. To facilitate changes coming from recent code updates, we will need to address almost all of it one item at a time, slowly. This will prevent major bug issues, server stability issues, and loss of database information. We value your play time and time investment here. We think of all of our players as part of our family and do not want in any way to change, lose, or destroy your characters or progress. So it is extremely important we take our time in doing this change over. We are now officially the oldest running server without a database wipe of characters or items. We want to continue to be that server going forward so bear with us as the time keeps ticking by. Reckoning has never rushed into a production release of anything in the past, so we're not going to start now. The roadmap is simple at this point. Implement the latest pull from EMU, preserve the existing databases, and make sure our features exist in it. There is no current ETA. It will be released for testing when it is done. Once the priority of the pull is done, we will then reset our bug tracking, verify if old bugs exist or don't and update our support and suggestions lists to the new implemented code. From there we can begin tracking again and fix what needs to be fixed, or implement new items. No staff member can speed this process up. They don't have a release date. They can't give you any special inside information. Until then, please enjoy our server. Enjoy your time here, your time we value and protect with great care. Enjoy life and don't burn yourself. It's a game, and we appreciate your patronage. Regards, SWGReckoning Staff and Development Teams
  4. The End of an ERA Preface: Aso did not know I was writing this article. If it sees the light of day, that means he will be honoring my wish to keep it up. He is a very private, nice, and conservative guy. He will not boast of anything he's accomplished. He will always try to do the right, good, thing. He might actually kick me off the team for this. I don't care. It's been an honor to be a part of this server helping him, and I hope I get to do it longer, but these things need to be said about someone I consider, my, very good, friend. I'm not sure some players in our community realize it. Publish 11 is the culmination. It will be the end of Basilisk. It will shutdown and a new server arise in it's place. SWGEmu's core3 server architecture will be declared version 1.0 Beta soon. This is a triumph like no other. I've been on this project overall, as a contributor, in some form or fashion, since July 2004.....18 years. No corporate funding, No bs. People contributing. We as a community, are staring at a 1.0. A privately coded project with hundreds of thousands of man hours, and lines of code contributed in whole. TheAnswer, ran with it. They have a great team over there. The showed that regardless of what was going on, they would stick to it, and finish the project. No concerns for the outcries of players. Why? That was not the project goal. The project goal, put down in words, in your face, stated simply, we don't care about you (now), we can care about you when 1.0 is finished. They stuck to that, despite criticism, despite, trolls, despite people hating it. They used Basilisk exactly what it was for. A test, stress, and pressure bed for bugs and fixes. It was the epitome of what a developer has to do sometimes. Stand firm, block it out, and head down get the work done. I commend them for that. They were sometimes brash, sometimes rude, but always steadfast. We are part of a private server community using that, "almost" 1.0 code. We, here have been Reckoning alpha testers. You didn't realize that did you? Which brings me to @Aso. Aso, whether or not you know this, goes very much above and beyond when it comes to his server. He is a relentless advocate of code beautification. Aso wants what is entirely best for the future of the server as a whole, even if this turns some players off. Aso, Is an advocate of pvp, even the smack talk that comes with it. With that, also believes in a safe moderated general chat space for your kids, if you want them to play here. Aso, believes in quality of life improvements, and has relentlessly stood up for the base belief of pre-cu 14.1. He clearly believes in constructing something that is the best product. His priorities have, to me, been clear, concise, and he's been a man of his word to the community as a whole for ALL of SWG. Your play time, has been the top priority here at Reckoning under his lead. The most valuable commodity, in any MMORPG, is the reliability of the service, and your belief, your character(s) will be there, and your time was not wasted. Aso, has gone beyond what has ever been expected and protected those things for over 7 years now. Your characters, have been safe guarded. No other server, aside from Basilisk can boast this, for this amount of time. Aso, has helped others, unnamed, with this same zeal and dedication. This is because, SWG is a community, not just a game. We are all members of it, not just Reckoning. He knows this, like I know this, and it has shown. People have come and go, but I can say with confidence, if you play on any SWG server, Aso has had something to do with its successful launch, run and updates. This is my opinion, of course. Aso deeply cares about how we present ourselves as CSRs, Staff, Community Managers, players, and community members. The one thing that stands out in my mind always is "Remember EQ, I want it to be run like a game company that cares. Hands off, common sense approach, professionalism, always." He doesn't say much to be honest. We can go months and never say anything to each other. We will intervene when needed help folks out, but it truly is like a business in the background. We are colleagues, and we do our work. This has always been his approach to this labor of love. Yes, it is a labor of love. Aso and I both, believe the server is a labor of love, and a place to share and enjoy the fruits of our labor. We both invite our friends here, we both play with our friends here, and we both care about how you enjoy your play time here. I can count on my hands, the amount of times I have actually spoken to Aso in voice chat. Despite this, I have had his phone number at my disposal for quite a while now. Sometimes we would text, but nothing short of quick memes with @FirewarriorSWG, maybe a couple of jokes, but nothing ever too serious. No matter your opinions of the man, I have to 3 very real conclusions. Aso is my friend. I am honored to work with him, and am a better man for knowing him. Aso is an amazing server dev. He never stops at what needs to be done, he goes for what CAN be done. Aso cares about you. He may not say it. He may not bring it up. He genuinely cares about you as a player. I as a player am proud of that. So this was my editorial today. a little bit of insight into a normal guy who looks out for your pixels. Guards them. Enhances their existence. Makes them more fun for you. I hope you all have a good day. I hope you enjoyed your 4th of July. I did. I did because I watched fireworks in SWG and knew they were provided by my very good friend, Aso. PS. I would like to take this time and thank current staff members @Founderswift, @FirewarriorSWG, @FullMetalJacket, @Rincewind, and @Rydarian. Also special thanks to our previous and retired staff members @Hex, @Spire, @Yazmyn, @Flatbullet, @ArteDeco, @Aurren, @Death, @Elvira, and @Panzerdragon
  5. IRON MAN There has been quite a bit of interest in the ironman settings, and tracking of players on the server. Recently I've gone back and visited the forum post, and posts within the Ironman thread and have written down some changes I'd like to see done to it for common sense tracking. As part of the ironman challenge, I will be getting with Aso to do some special tracking for it. There are other issues to work on yes, but I've received quite a few requests for this. Sit tight and I'll get on it folks PPUI If you use the PPUI that is offered on the server there have been some issues that have been ignored for a while. I'll be hopping on those today so look for some updates incoming to it. SUPPORT SECTION I was not aware, that some people believe we don't use it. Quite the opposite actually we have 3 ways we can take care of technical or support issues. We have a support system on the foums we track for suggestions, bugs, and other support items. We have also have a ticket system in discord. We always recommend the site because you will notify all staff when filing a support ticket there. From all of the staff here at Reckoning, thank you for being a player on our wonderful server. It is a dream that is fulfilled each day, that you play here. Your game time, which is the most valuable asset, is precious to us and we try to safeguard that. We appreciate that you trust us with your time, and hope that you enjoy the play time here with us. As always, May the force be with you.
  6. We are aware of certain tre files not downloading during update or installation. If you run into this issue please post a ticket so we can address the issue with a work around. A fix for the patcher will be coming soon-ish. Thank you for your patience.
  7. I've been hit with this question quite a bit. "How do I unlock Jedi EQ?" There has been a lot of misinformation regarding unlocking on the server. Even from Staff. So let me give you the official statement regarding our unlock system: This is taken directly from our "about us" page located here: https://swgreckoning.com/about/ The unlock system on the server has changed several times over the years and may continue to change without notice. The only people who can visibly read the unlock script are myself, and @Aso. So let me state it officially now: With that in mind, please stop spreading the misinformation, and self validating, that we require badges, are like "live", or retail, or Basilisk. Our unlock system is unique to Reckoning, and to Reckoning only. I normally would not post this as an announcement/dev update but the misinformation has gotten entirely out of hand.
  8. There is an issue with the launcher. We are aware of this. Even though we are aware, still file a bug ticket in support so we can track everything. Fix will be incoming. In the mean time a small work around: launch, update, close and then run swgreckoning.exe from the folder. We will patch as soon as we can.
  9. Community meetings sun 8/30/2020 and mon 8/31/2020 both are 4pm PST/7pm EST. We are having two meetings to accommodate for people in case they can not make the first one. Any notes taken will also be touched on in the second meeting. Both meetings are expected to be no longer than 1 hour. Question/Answer format will utilize and in channel queue system embed in the twitch stream. Twitch stream be broadcast on EQSanctum's twitch channel. https://www.twitch.tv/eqsanctum
  10. Community meeting will take place at 4pm PST/7pm EST at eqsanctum's twitch channel. Will post in the discord Devupdates channel. This will be held on two different days in case people miss the first one.
  11. Community meeting will take place at 4pm PST/7pm EST at eqsanctum's twitch channel. Will post in the discord Devupdates channel. This will be held on two different days in case people miss the first one.
  12. I am responding to CH line.

    I played in the beginning and first CH blow was when I got to the point I could train mounts speeders were released.  Then I could tackle any nest and survive.  I would run with the combat bad boys and tank for them.  Even pulling all those pets they couldn't go the distance of the battle.   I had BE pets and they were bad.  In the day there were around 250K playing and no one was rushing out to be CH.  There were the bad ass BH, Cam, etc.  But I had all of the exploration badges and mostly by myself.  That is what made the game so appealing was that you have a crew or not and go to the cantina and all the peps in (entertainers} were real time, just hanging passing time shooting the S##t with the other SIM gamers.  There was a place for everyone.  Now you have to conform to a narrow edge.  You could go to almost any cantina and there were live entertainers and in any med center were several docs.  I was rebel and had a imp doc I used that I would go to her home to get buffed.  I love the player cities but if you are not affiliated can be a problem.  I started  playing again and for six months I was using Foundry and no one ask me join faction or live in their city so I put my four houses about 650 meters out.  In the game now I met some people at an event and now belong to a guild for the first time.

    Oh and by the way I had a home I think on Dant that was on a island just out side of town and dark jedi would spawn on my front porch and would drag him back to town so everyone could jump him.  I couldn't do him by myself. 


  13. Hotfix 7.0.2 Force Ranking System [Changed] Bounty Hunters that have a FRS Jedi's mission will now grant the Jedi FRS experience upon the Bounty Hunter's death. Server [Fixed] Stability Issue. [Fixed] FRS Manager loading the wrong values.
  14. Hotfix 6.0.2 Bounty Hunter [Fixed] An issue with Bounty Hunters being aggressive and attackable before attacking their target. Force Ranking System [Fixed] An issue where FRS experience was not being properly rewarded or deducted. GCW [Disabled] Field faction change popup upon attacking a player. This should not have been popping up with our TEF system. Misc [Fixed] An issue where double experience was applying to Jedi experience loss. [Fixed] Fixed more stability issues.
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