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2021 combined patch notes


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Patch 9.0

Bounties

  • [Fixed] An issue where a player placed bounty reward would not always be rewarded.
  • [Added] Task to monitor when a player placed bounty expires. It no longer requires a login or logout event to trigger.
  • [Fixed] BH Group mission payout.

Cities/Structure

  • [Fixed] Ability to choose merchant tent colors.
  • [Changed] Citizens required for city rank 4 has been reduced from 25 to 20.
  • [Changed] Citizens required for city rank 5 has been reduced from 50 to 30.

Combat

  • [Fixed] Lightsaber block not blocking state application.
  • [Fixed] Experience cap if default cap was higher than skill box cap.
  • [Fixed] applyStates causing creatures to stand back up after being killed.
  • [Fixed] Red combat log damage to not include food and Jedi armor mitigation.
  • [Fixed] Food damage mitigation calculation.
  • [Fixed] Armor mitigation combat spam values not accounting for multi pool attacks.
  • [Fixed] Initial attack spam to be more precise.
  • [Fixed] Fire DoT wound calculation to be closer to live.

Crafting

  • [Fixed] Ranged weapon component crafting appearance selection.
  • [Fixed] Ranged weapon visible components to match ingredients.
  • [Fixed] Customized crafted object stringId name inheritance.
  • [Added] Ingredient Hopper to crafting stations.

Droids/Pets

  • [Added] Pets now receive the swimming state when swimming.
  • [Fixed] Pets can no longer attack while swimming.
  • [Fixed] Mount being stuck at slowed combat speed.
  • [Fixed] Droids not responding to band commands.

Force Ranking System

  • [Fixed] Skill boxes not being revoked when being removed from the FRS.
  • [Added] Additional FRS Ban Checks.

Galactic Civil War

  • [Added] Probot closes in towards the player it will scan.
  • [Added] Probot takes off after the scan is completed.
  • [Added] Lambda shuttle will land to perform a more thorough scan if Probot finds contraband.
  • [Added] Lambda shuttle troop leader will approach player and start contraband scan session.
  • [Added] Lambda shuttle now lands again in order to pickup the reinforcement troops when they are despawned.
  • [Added] Lambda shuttle troops now walks close to the shuttle before despawning. The shuttle waits for every trooper to despawn before departing.
  • [Added] Lambda reinforcement troops called in by Probot will attack Rebel covert and overt players directly when they land.
  • [Added] Lambda reinforcement troops called in by Probot will attack any Jedi with crackdown TEF immediately.
  • [Added] Lambda shuttle landing points for Corellia, Naboo, and Tatooine.
  • [Added] Containment Team spawn points for Corellia, Naboo, and Tatooine.
  • [Added] GCW Banners to non-stronghold cities.
  • [Added] Contraband scan reinforcements will now also use containment team spawns.
  • [Added] Bothan species Faction recruiter 10% discount.
  • [Added] Enabled police officers and other troops to perform crackdown scans.
  • [Added] Vader and Leia chance to visit GCW controlled cities (Coronet, Bela Vistal, Theed, Moenia , Bestine, and Anchorhead).
  • [Added] Enabled contraband scans on Corellia, Naboo, and Tatooine.
  • [Added] Enabled in the wild contraband scans.
  • [Added] Enabled faction NPC's for contraband scans on Corellia, Naboo, and Tatooine.
  • [Fixed] Issue where TEFs were not applying to Combat Medics.
  • [Fixed] Delegating faction to a player that has negative faction.
  • [Fixed] Amount shown in message when player tries to delegate a faction amount that would drop them below their minimum limit.
  • [Fixed] Resigning from a faction as Combatant now has a 5 minute timer.
  • [Fixed] Static POI HQ terminals giving out of range message.
  • [Fixed] Issue receiving false out of range message when using GCW Base HQ terminals.
  • [Added] Corellia Stronghold, Rori Imperial Encampment and Rori Rebel Military Base POIs to be faction flippable.
  • [Added] All GCW Flippable POIs to count towards GCW planet scores.

Groups

  • [Fixed] Issue where loot permissions were revoked when a pet would leave a group or the group would disband.

Vehicles

  • [Added] Multiple-Passenger functionality for the AB-1 Speeder.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the AV-21 Speeder.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the Flash Speeder.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the Lava Skiff.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the Organa Speeder.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the USV-5 Speeder.  (Driver + Four Passengers)
  • [Added] Multiple-Passenger functionality for the X-31 Speeder.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the X-34 Speeder.  (Driver + One Passenger)
  • [Added] Multiple-Passenger functionality for the XP-38 Speeder.  (Driver + One Passenger)

**Special thanks to Blake, a lone  developer, and Halyn from EIF for providing the base code and .tre additions for multi passenger functionality for the flash speeder, as well as providing insight so we could add others.**

Items

  • [Fixed] Repair tools now have 5 uses and their own SUI window.
  • [Fixed] Resource Crate resource sorting.
  • [Fixed] Jedi robes examine stats accuracy.
  • [Fixed] Volume and contents attributes to display on volume containers.

Loot

  • [Added] Polearm staff janta to Janta loot tables.
  • [Removed] Ewok crossbow from loot.
  • [Fixed] Death Watch Bloodguard missing liquids from loot.

Misc

  • [Added] Missing battlefield markers to various planets.
  • [Changed] Players may now propose unity with equipped and unequipped rings.
  • [Added] When proposing unity the asking player is forced to kneel if not already doing so.
  • [Added] Unity rings are auto insured and will not decay.
  • [Changed] Landing time in a Starport has been reduced from 15 seconds to 10 seconds.
  • [Changed] The amount of time that a shuttle will remain landed in a Shuttleport has been increased from 180 seconds to 300 seconds.
  • [Changed] The amount of time that a ship will remain landed in a Starport has been increased from 180 seconds to 300 seconds.

Mission/Themepark/Quest

  • [Fixed] Lair name on destroy missions.
  • [Fixed] Nyms Themepark Jinkins and Kole no longer require drag and drop for quest items.
  • [Fixed] Geo Cave respawns and quest.
  • [Fixed] Pfilbee Jhorn Endor painting mission to require all targets to be killed.

Mobs/NPC's

  • [Updated] Various commoner and quest npcs to new and existing dressgroups.
  • [Added] Framework for city patrolling mobiles and added patrol mobiles to multiple cities.
  • [Fixed] creatureAreaPoison applying incorrect dot type.
  • [Fixed] Nyax NPC not given or displaying RandomName.
  • [Updated] Various thug and quest npcs to new dressgroup.
  • [Added] Distance check for NPCs and Creatures healing their lairs.
  • [Added] Missing Tatooine Big Game Hunt krayt spawns.
  • [Fixed] Giant cavern spider recluse to use correct name string.

Profession: Combat Medic

  • [Fixed] Combat Medic apply disease and apply poison abilities to be called via their command.
  • [Fixed] Apply poison and apply disease commands to automatically find delivery units in a players inventory.
  • [Fixed] Ability to specify which attribute to apply poison/disease to with their given command.
  • [Fixed] Damage done by combat medic DoTs applying towards equipped weapon XP.

Profession: Dancer

  • [Fixed] Dancer giving too much experience compared to Musician.

Profession: Doctor

  • [Fixed] defaultTime preventing heal enhance and heal wound queue delay from being under 6s when skill mods/food permits.

Profession: Entertainer

  • [Fixed] Some entertainer effects not triggering indoors.

Profession: Jedi

  • [Fixed] saber1hComboHit to properly split damage.
  • [Fixed] Equipped weapon dots to no longer apply with Force powers.
  • [Fixed] Some issues with the Force Intimidate Animation and timing.
  • [Fixed] Force Absorb to be based off of damage instead of ability cost.
  • [Fixed] Force Absorb to absorb force from Force Drain attacks.

Profession: Squad Leader

  • [Fixed] Squad Leader will now gain XP in extremely high or low terrain.
  • [Fixed] Squad Leader will now gain XP even if group members are XP capped.
  • [Fixed] Squad Leader XP now scales for each member and pet in the group.

Server

  • Improved server stability.
  • Improved server performance.
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